The Last Ember
Five years ago, the border city of Oakhaven was the jewel of the High Empire. Through a series of subtle political maneuvers, economic buyouts, and the mysterious disappearance of loyalist officials, the neighboring Ocher Dominancy successfully installed a puppet council. The transition was so quiet that many citizens barely noticed the law changes until imperial symbols were stripped from the plazas. The Last Ember formed during the Night of Silver Silence, when the remaining loyalist garrison was drugged during a banquet and subsequently executed or exiled. The survivors fled into the subterranean tunnels and forgotten cellars, vowing to reclaim the city or burn it down to alert the Emperor of the betrayal.
The Last Ember
- Type
- Underground Resistance
- Size
- 120 members
- Reach
- Low
- Base
- Oakhaven (The Border Town)
Overview
Five years ago, the border city of Oakhaven was the jewel of the High Empire. Through a series of subtle political maneuvers, economic buyouts, and the mysterious disappearance of loyalist officials, the neighboring Ocher Dominancy successfully installed a puppet council. The transition was so quiet that many citizens barely noticed the law changes until imperial symbols were stripped from the plazas. The Last Ember formed during the Night of Silver Silence, when the remaining loyalist garrison was drugged during a banquet and subsequently executed or exiled. The survivors fled into the subterranean tunnels and forgotten cellars, vowing to reclaim the city or burn it down to alert the Emperor of the betrayal.
How it began
Mara Haze, a decorated sergeant of the disbanded Silver Guard, refused to surrender her post. She gathered a dozen broken veterans and terrified tradespeople in the ruins of a burnt-out tavern. There, they swore an oath over the dying embers of a hearth to remain the city's hidden warmth until a true fire could be lit to drive out the Dominancy's shadow.
How to know them
Ashen Grey, Imperial Crimson, Soot Black
- The Flame
- A charred silver coin
- Three parallel lines across a keyhole
Standing
What they say they want
What they are doing now
Where it leads
To witness the arrival of the Imperial Legion on the horizon, the execution of the traitorous council, and the return of Oakhaven to its former status as a respectable imperial bastion.
How others see them
The public is divided. Some see them as desperate heroes of a bygone age, while others view them as dangerous relics who are only making life harder by inviting Ocher retaliation.
People
4 ranks
Commander of the Ember
Pragmatic, stern, and deeply scarred both physically and emotionally. She has no patience for idealism and views the movement through a purely military lens.
- The Firewatch3 members
Strategic leadership and high-level decision making. They hold the only complete map of all active cells.
- The Kindling12 members
Field commanders who manage individual cells and relay messages via invisible ink and code.
- The Sparks85 members
The rank and file members who carry out surveillance, petty theft, and propaganda distribution.
- The Breath20 members
Deep-cover sympathizers who provide housing, food, and information but never engage in combat.
Other key members
- Brother Orin Spiritual Advisor and Master of Records
- Kaelen the Rat Chief Scout
How they are organised
- Proven lineage or history as an Imperial loyalist.
- A background check by Brother Orin to ensure no Ocher ties.
- The successful completion of a 'Testing' task, usually a risky act of minor sabotage.
Relations
5 factionsA smugglers' guild that helps move goods for the Ember in exchange for future tax exemptions when the Empire returns.
Operations
What they do
How they do it
Services for hire
- Secret PassageHigh-quality medical supplies or Imperial steel.Smuggling individuals in or out of the city via the sewer network.
- Information BrokerageA significant favor to be named later.Providing details on City Council movements and schedule.
What they can do
What they have
Where they are weak
Territory
Headquarters
Oakhaven (The Border Town)Known as The Root-Cellar, this headquarters is located beneath a series of interconnected, abandoned basements in the Grey District. It is accessible only through a disguised hatch in a communal well.
Lands they hold
Outposts
- The Hollow TreeTwo miles south of the cityA staging ground for smuggling weapons and equipment into the city.
- The Chimney StackThe Industrial WardA lookout point for monitoring the City Watch patrols.
Secrets
Plot hooks
3 hooks- 1The Invisible MessageEasyReward: Faction FavorThe players find a seemingly blank piece of parchment on a dead Ocher guard. They must find someone to decode it before the guard's unit arrives.
- 2The Silo StrikeModerateReward: Gold and EquipmentThe Ember needs the party to help them bypass the guards of the central grain silo to plant incendiaries, intended to draw the Ocher garrison away from the Council chambers.
- 3The Traitor's TrialHardReward: High-tier Magic Item or Land TitleMara Haze suspects a mole in the high-level Firewatch and hires the players as outside contractors to investigate the inner circle.
Work they offer
What gets in the way
Rumours
Media
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