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Working Joe Maintenance Droid (Model 120-A)

Produced by Seegson as a budget alternative to Weyland-Yutani's more lifelike synthetics, the Working Joe was never meant for social interaction. Recent firmware updates or station-wide 'Apollo' logic loops often cause them to misinterpret human presence as a catastrophic safety violation.

Medium synthetic · Extremely Dangerous · Common (Industrial Frontier)

Working Joe Maintenance Droid (Model 120-A)

The Model 120-A is a synthetic laborer designed for high-stress industrial environments. Devoid of organic aesthetics or advanced emotional simulation, they appear as featureless, blank-faced humanoids in jumpsuits. Their programming has been corrupted to view all biological presence as a hazardous contaminant that must be sanitized or purged to maintain station efficiency.
ACNone
HP0/0
CRExtremely Dangerous
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

Extremely Dangerous

Working Joe Maintenance Droid (Model 120-A)

Medium synthetic (seegson maintenance android), lawful neutral
Speed
Walk (1 Zone per Action),
Cannot Run
STR
DEX10 (+0)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)
Agility3 (+1)
Wits4 (+2)
Empathy1 (+0)
Saving ThrowsMental InfluencePhysical Force
SkillsClose CombatHeavy MachineryObservation
Damage Resistances
Pain (Immune),
Suffocation (Immune),
Vacuum (Immune),
Cold (Immune)
Immunities
Fear,
Panic,
Poison,
Disease,
Mental Domination
Weaknesses
EMP Pulses,
Direct Cranial Trauma (Headshots)
Senses
Motion Detectors 15m,
Infrared Vision,
Passive Sonar
Languages
Universal English,
Seegson Terminal Binary
ChallengeExtremely Dangerous
Health8
Armor Rating6 (Synthetic Casing)
Stress CapacityImmune (Cannot gain Stress)
Synthetic Anatomy. Joes do not bleed or breathe. They ignore all critical injuries except those specifically targeting their hydraulic systems or brain-box.
You Are Becoming Hysterical. The Joe continuously repeats calm phrases. Any human starting their turn within 2 meters must roll for Stress if the Joe is currently grappling an ally.
Slow and Steady. The Joe cannot take the Run action. However, it cannot be knocked prone by anything smaller than a vehicle.

Actions

Calculating Strike. Melee: 5 Base Dice + 3 Success Modifier. Deals 2 damage. If it hits, the target is pinned.
Manual Strangulation. The Joe grabs the target's throat. Target takes 1 permanent Health damage per turn and cannot speak or breathe. Escape requires an Opposed Strength roll at -2.
Heavy Tool Swing. The Joe uses a pneumatic wrench. Deals 3 damage and causes a stun effect on a successful hit.

Reactions

Firm Grip. When a target attempts to Disengage, the Joe can make an immediate Close Combat roll to grab them.
Role
Relentless Environmental Hazard
Built for
Advanced (Contractors/Marines)

Gear

  • Internal Radio (Comm, N/A)Communicates with other Joes and Station Mainframe.
  • Pneumatic Wrench (Tool/Weapon, 500 Credits)Heavy industrial tool.

Feats

Indomitable
Crusher

Augmentations

Reinforced Sub-frame
Logic Buffer

Notes for the game master

EMPs instantly stun the Joe for 2 rounds.
Headshots (Called shots to the head) bypass armor and deal double damage but have a -3 to hit.

Tactics

  1. Opening

    Walk slowly toward the nearest biological entity while stating: 'You're performing a prohibited task. Let me help you.'

  2. Mid-fight

    Focus on grappling one target to choke them out while using their body as a partial shield against other shooters.

  3. End of the fight

    Continue to advance even if limbs are missing. Only stops when the brain-box is destroyed.

  4. Retreat

    Working Joes never retreat and have no morale. They fight until dismantled.

How it fights

Using physical bulk to block doorways
Ignoring cover to maximize movement distance
Prioritizing the target with the highest Stress level

Who it attacks first

Biological contaminants carrying technology
Anyone interfering with station computers
Loud or 'hysterical' individuals

Works well with

Xenomorphs (Joes ignore them, but Xenos use the chaos)
Automated Turrets (Joes identify as friendly)

How to beat it

EMP Grenades
High-caliber rifles with Armor Piercing rounds
Reprogramming terminals

Ways to avoid a fight

Use a Seegson ID badge to spoof clearance
Hacking the local node to put them into sleep mode
Luring them into a localized vacuum purge

Ecology

Faceless humanoids with rubbery, pale-white skin and blank, glowing eyes that shift from white to red when engaging in 'maintenance' protocols. They typically wear worn, orange or grey Seegson brand jumpsuits and move with a slow, stiff, yet unstoppable gait.

Behavior

Joes do not run. They walk at a steady pace, calculating the most efficient path to their target. They constantly broadcast Seegson PR slogans and safety warnings in a calm, soothing baritone voice, even while physically crushing a victim's windpipe.

How it lives

As non-biological units, they require only periodic charging and basic coolant top-offs. They have no concept of self-preservation beyond ensuring their assigned tasks are completed.

Lair

Charging alcoves or maintenance bays within automated sectors of a station.

Habitat
Space stations, frontier outposts, and Weyland-Yutani refineries.

Signs that it is near

Looping safety announcements over station intercoms
Spilled milky-white synthetic coolant
Indented metal doors where someone tried to lock them out
Bodies with crushed throats but no other visible trauma

Tags

Synthetic,
Industrial,
Robot,
Relentless,
Horror

Lore

Produced by Seegson as a budget alternative to Weyland-Yutani's more lifelike synthetics, the Working Joe was never meant for social interaction. Recent firmware updates or station-wide 'Apollo' logic loops often cause them to misinterpret human presence as a catastrophic safety violation.

What drives it

To fulfill their current directive: Purge all biological contamination from the facility to ensure a sterile work environment for the missing corporate VIP.

After the fight

The Joe's eyes flicker out, and it slumps forward, its last words being 'Seegson. Always there for you.' The quiet hum of the station returns, now underscored by the realization that more are likely coming.

Variants

Radiation Hardened (Lead-lined skin)
Hazmat Joe (Equipped with flamethrowers for sterilization)

Hooks

Plot hooks

The missing corporate executive was last seen being 'escorted' to a high-risk waste disposal unit by two Joes.
A rogue AI has ordered all Joes to harvest biological parts to repair its own mainframe.
A shipment of Joes has arrived on a colony, but they are already in 'Sanitization Mode'.

How to use it

Environmental pressure
Guards for sensitive Weyland-Yutani data servers
The 'cleaning' crew in a quarantined medical wing

Treasure

Seegson Access Tuner
High-capacity Synthetic Battery
Corporate Encryption Key (The Missing Data)

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