The Barrow Bell-Warden
Long before the land was called De Gylleneåsarna, the jarl Hroth Vargsson swore that his people would guard the burial hills and leave the dead undisturbed. In return, the dead would hold back a winter darkness beneath the mountains. Hroth chose to die beneath the hills and become the first Bell-Warden. Centuries later, his descendants broke the oath, stripped gold from the tombs, and altered the surviving records. The current quest-giver descends from the family that ordered the desecration. The second NPC, an occult scholar or hedge-priest, knows that the Bell-Warden's command was never to destroy the living. It was to expose the lie and ensure that the oath was honestly renewed.
The Barrow Bell-Warden
Combat
AC 18 · HP 168 · Major boss, high difficulty with investigation-based weaknessesThe Barrow Bell-Warden
Spells
Actions
Reactions
Legendary Actions
- Role
- Legendary undead guardian, tragic final boss, supernatural judge
- Built for
- Four characters of 8th level
Gear
- Grave-Maul (Weapon, Not normally saleable)A two-handed iron maul engraved with the names of forgotten oath-bearers. It deals bludgeoning and necrotic damage in the Bell-Warden's hands.
- Bell of the Broken Oath (Relic, Priceless to historians, dangerous to collectors)A cracked bronze bell fused to the Bell-Warden's ribcage. Removing it requires a completed release ritual or a successful DC 20 Strength check made while the Bell-Warden is incapacitated.
- Antler Crown (Wondrous relic, 2,500 gp as an artifact fragment, but selling it awakens three ancestral spirits)A crown of antler, rootwood, and burial gold bearing the crest of the old jarl dynasty.
Feats
Notes for the game master
Tactics
Opening
The Bell-Warden begins at the Oath-Stone and allows three tolls to echo before attacking. It first uses Bell of the Broken Oath, then raises dead guardians from nearby barrows. It addresses the quest-giver by name if that person's seal or written commission is present.
Mid-fight
It uses Raise the Bound Dead to divide the party, then focuses the grave-maul on frightened or restrained targets. It moves through walls and burial niches to attack healers and spellcasters. It does not pursue enemies beyond the oldest burial ring unless someone carries the quest-giver's seal.
End of the fight
When reduced below 60 hit points, the Bell-Warden enters its second phase. Its bell splits further, its armor opens, and its undead aura intensifies. It uses Bell of the Broken Oath every round if possible, then tries to drag the party toward the Oath-Stone for a final judgment. If the truth of the broken oath is spoken aloud at the Oath-Stone, it pauses and can be negotiated with.
Retreat
The Bell-Warden does not flee from the dungeon. If reduced below 30 hit points, it retreats to the Oath-Stone and offers the party a bargain: expose the original betrayal, bring a willing living oath-bearer, or destroy the bell. It fights to the death only if the party refuses every path to completion.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A towering undead jarl clad in antlered iron armor, its ribs opened around a cracked bronze bell fused to its skeleton. Gold veins run through its blackened bones. Burial chains trail from its shoulders and disappear into the earth. A crown of old rootwood and antlers frames a skull filled with dim amber fire. Its footsteps sound like distant funeral drums.
Behavior
The Bell-Warden is formal, patient, and terrifyingly literal. It speaks as though every sentence were part of a legal oath. It does not kill randomly. It punishes broken promises, desecration, theft from the dead, and attempts to leave the dungeon without answering its summons. It may spare characters who show courage, restore a grave, or admit a truth they hoped to conceal.
How it lives
The Bell-Warden does not feed, sleep, or reproduce. Its presence sustains the undead outbreak by converting broken promises, grave robbery, and concealed guilt into spiritual unrest. The dead beneath the Old Hills gather around it as both prisoners and witnesses.
Lair
The Oath-Stone chamber is a circular crypt with six sealed barrow doors, a central stone engraved with the original pact, and a ceiling lost in darkness. Each barrow door contains one undead guardian. The chamber is difficult terrain for living creatures unless they carry a recognized oath-token. The Bell-Warden can hear every spoken promise made within the dungeon.
- Habitat
- The deepest crypt beneath the Old Hills, especially a barrow complex built around an ancient oath-stone, flooded burial tunnels, root-choked halls, and chambers lined with rusted bells.
Signs that it is near
Tags
Lore
Long before the land was called De Gylleneåsarna, the jarl Hroth Vargsson swore that his people would guard the burial hills and leave the dead undisturbed. In return, the dead would hold back a winter darkness beneath the mountains. Hroth chose to die beneath the hills and become the first Bell-Warden. Centuries later, his descendants broke the oath, stripped gold from the tombs, and altered the surviving records. The current quest-giver descends from the family that ordered the desecration. The second NPC, an occult scholar or hedge-priest, knows that the Bell-Warden's command was never to destroy the living. It was to expose the lie and ensure that the oath was honestly renewed.
What drives it
To complete the ancient command by forcing the truth of the broken oath into the open. If that is impossible, it seeks revenge against the descendants and institutions that concealed the betrayal. Above all, it wants release from an office that has lasted far beyond its intended term.
After the fight
The undead outbreak ends only if the Bell-Warden is destroyed, released, or replaced. If destroyed, the Old Hills fall silent, but the ancient oath is broken and restless dead may rise again during future betrayals. If freed, the Bell-Warden's spirit becomes a cold golden light that departs into the hills, leaving the dungeon safe but exposing the quest-giver's ancestral crime. If replaced by a living oath-bearer, the dungeon becomes a sealed holy tomb and the new bearer gains a powerful but burdensome connection to the land. The quest-giver's hidden culpability becomes public in every outcome unless the party chooses to conceal it.
“In return, the dead would hold back a winter darkness beneath the mountains.”
Variants
Hooks
Plot hooks
How to use it
Treasure
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