Moss-Stitched Hulk - AI-generated fantasy Monster

Moss-Stitched Hulk

Folklore tells of the Moss-Stitched Hulk as a 'gardener of the dead.' Created by ancient lich-lords to dispose of failed experiments and political prisoners, these creatures are the final resting place for hundreds of unnamed souls, their spirits forever bound to the choking moss.

HP126AC14SPD20 ft. walkingCRCR 5AthleticsPerception
STR
20
DEX
6
CON
22
save
INT
3
WIS
10
save
CHA
5
Spore Cloud. Any creature that starts its turn within 10 feet of the Hulk must succeed on a Constitution saving throw or take 7 () poison damage and be poisoned until the start of its next turn.
Undead Fortitude. If damage reduces the hulk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the hulk drops to 1 hit point instead.
Mossy Regrowth. The Hulk regains 5 hit points at the start of its turn if it is in contact with damp ground and has at least 1 hit point.
Multiattack. The Hulk makes two Slam attacks.
Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape ). The Hulk has two arms, each of which can grapple one creature.
Thorny Entangle. The Hulk releases a burst of thorny vines. Each creature within 15 feet of the Hulk must succeed on a Strength saving throw or be restrained. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Floral Shield. When the Hulk is hit by a melee attack, it can cause its moss to harden. It gains +2 to AC against that attack, potentially causing it to miss.
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