Selûnite Moon-Bound Sentinel - AI-generated fantasy Monster

Selûnite Moon-Bound Sentinel

When the city of Murann fell to the ogre-mages, the priests of Selûne performed a final rite, binding a lunar spirit into this marble frame. While the rest of the city remains in darkness, the Sentinel ensures the Silver Wake remains a pocket of pure, silver light.

LargeConstruct(Celestial-forged)CR HardLawful Neutral

Selûnite Moon-Bound Sentinel

GuardianSentinelSelûneMurann
HP136AC18SPD30 ft. walkCR9 (5,000 XP)PerceptionReligion
STR
20
DEX
10
CON
20
save
INT
8
WIS
14
save
CHA
12
Immutable Form. The sentinel is immune to any spell or effect that would alter its form.
Magic Resistance. The sentinel has advantage on saving throws against spells and other magical effects.
Magic Weapons. The sentinel's weapon attacks are magical.
Silver Footing. The sentinel is unaffected by difficult terrain within the Temple of Selûne.
Multiattack. The sentinel makes two Crescent Polearm attacks.
Crescent Polearm. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () slashing damage plus 7 () radiant damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away.
Lunar Flare (Recharge 5-6). The sentinel's core erupts in a blinding flash. Each creature within 20 feet of the sentinel must make a Constitution saving throw. On a failure, a creature takes 36 () radiant damage and is marked with Moonglow. On a success, it takes half damage and is not marked.
Moonglow (Debuff). A creature marked with Moonglow sheds dim light in a 10-foot radius. It cannot benefit from being invisible, it has disadvantage on Dexterity (Stealth) checks, and it cannot take the Hide action in areas of darkness or dim light for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Waning Guard. When a creature the sentinel can see moves within 10 feet of the Great Altar, the sentinel can move up to half its speed toward that creature and make one Crescent Polearm attack.
Detect. The sentinel makes a Wisdom (Perception) check.
Shift Focus. The sentinel moves up to its speed without provoking opportunity attacks.
Sweep (Costs 2 Actions). The sentinel makes a wide arc with its polearm. Every creature within 10 feet must succeed on a Dexterity saving throw or take 11 () slashing damage and be knocked prone.
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