Gutterwyrm - AI-generated fantasy Monster

Gutterwyrm

Old miners say dragon blood seeped into the stone long ago, mutating a brood of tunnel beasts into something half-scaled and half-omen. Scholars disagree, though few have seen one long enough to study it calmly. The truth is simpler and worse: gutterwyrms are opportunists that learned the shape of dragons because it makes prey hesitate. Their odd anatomy lets them breathe through foul water, sense vibration through masonry, and move through tight drains that would choke a true dragon. In places like Scalewarren Underkeep, they are often mistaken for lesser drakes until someone hears the scraping of their tail fins inside the walls.

Largemonstrosity(dragon)CR Dangeroustypically neutral evil

Gutterwyrm

dragonundergroundsewerambushpredatorboss
HP136AC17SPD30 ft., climb 20 ft., swim 30 ft., burrow 10 ft.CR6 (2,300 XP)PerceptionStealthSurvival
STR
18
DEX
14
save
CON
16
save
INT
10
WIS
12
save
CHA
8
Amphibious Tunnel-Body. The gutterwyrm can breathe air and water. It can also move through narrow drainage channels as if it were one size smaller, provided it is not wearing or carrying anything that would block passage.
Corrosive Contact. The gutterwyrm's melee attacks deal an extra acid damage against creatures wearing metal armor or made of metal.
Keen Vibration Sense. The gutterwyrm has advantage on Wisdom (Perception) checks that rely on smell or on sensing movement through stone or water.
Murk Stalker. When the gutterwyrm is in dim light, darkness, or muddy water, it can take the Hide action as a bonus action.
Rib-Shift. When a creature the gutterwyrm can see hits it with a melee attack, the gutterwyrm adds 2 to its AC against that attack, potentially causing it to miss, by twisting its armored ribs and angling aside with unnatural flexibility.
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