Ledgerbound Auditor - AI-generated fantasy Monster

Ledgerbound Auditor

The Black Ledger Hall of Old Harwick once employed ordinary auditors to keep track of bridge tolls and guild dues, but after years of bribery and forged invoices, the masters commissioned a final safeguard. The resulting construct was bound with oath-ink distilled from sworn confessions and fed a name list of every debtor the guild wanted remembered. It does not ask who belongs in the hall. It asks only whether the papers are in order. In the years since, desperate thieves learned that the thing guarding the records was often more honest than the men who built it.

Largeconstruct(construct)CR hardlawful neutral

Ledgerbound Auditor

heistguild hallguardianconstructurbanvaultauditor
HP114AC17SPD30 ft., climb 20 ft. along walls or shelvingCR7 (2,900 XP)InsightInvestigationPerception
STR
16
DEX
10
CON
20
save
INT
12
WIS
15
save
CHA
8
Absolute Record. The auditor is immune to any effect that would alter its memories, erase records it has already stamped, or cause it to forget a creature it has seen in the last hour.
Shelf-Climbing Frame. The auditor can move along walls and shelving without needing to make ability checks, as long as its hands or feet have something solid to grip.
Audited Speech. The first time each round a creature within 20 feet of the auditor casts a spell with verbal components, the auditor knows the caster's location until the end of that creature's next turn.
Iron Gavel. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 12 () bludgeoning damage plus 7 () necrotic damage. If the target is concentrating, it has disadvantage on the saving throw to maintain concentration until the start of the auditor's next turn.
Seizure Brand. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 14 () force damage, and the target's speed is reduced by 10 feet until the end of its next turn.
Inksmoke Burst. The auditor exhales a cloud of choking black ash in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 18 () necrotic damage on a failed save, or half as much damage on a successful one. On a failed save, a creature also cannot take reactions until the start of its next turn.
Seizure of Motion. When a creature the auditor can see moves more than 10 feet while within 10 feet of it, the auditor makes one Iron Gavel attack against that creature.
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