Lurking Far-touched Whelp

Tales call them 'mucklings' or 'bloomlings'. Survivors of far-touched workplaces often tell of ones that learn to mimic voices and lead the curious toward traps, but those stories are more often about larger, smarter specimens.

Smallaberration(far-touched)CR 1neutral

Lurking Far-touched Whelp

aberrationmutantsmall
HP27AC13SPD30 ft., Climb 20 ft.CR1 (200 XP)PerceptionStealth
STR
14
DEX
12
CON
13
save
INT
10
WIS
12
save
CHA
8
Shadow Bloom. The whelp has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
Radiant Fragility. When the whelp takes radiant damage, roll a d6. On a 4 or higher the whelp is stunned until the end of its next turn as the radiant light disrupts its mutated tissue.
Oozing Residue. Once per short rest the whelp can exude a sticky film in a 5-foot cube adjacent to it. The area becomes difficult terrain until cleaned. Creatures that start their turn in the area must succeed on a Strength saving throw or have their speed halved until the end of that turn.
Mutant Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: bludgeoning damage plus psychic damage.
Warped Spit. Ranged Spell Attack: to hit, range 30/60 ft., one target. Hit: psychic damage and the target must succeed on a Wisdom saving throw or be disoriented, taking disadvantage on its next attack roll.
Snap Reaction. When a creature it can see moves within 5 feet of it, it can make one Mutant Slam attack against that creature as a reaction.
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