Ledger Warden of Black Ledger Hall - AI-generated fantasy Monster

Ledger Warden of Black Ledger Hall

The guildmasters of Black Ledger Hall once believed every debt could be purchased, every witness silenced, and every theft hidden beneath enough paperwork. They were wrong. When the counting rooms began swallowing names and the sealed accounts grew heavier than iron, something answered their greed. The Ledger Warden now keeps the hall's truth in a body of wax, bone, and reclaimed signatures. In Old Harwick, smugglers whisper that if you hear a quill scratching in an empty room, the guild has already placed your name on the books.

Largeundead(undead construct)CR Deadly solo boss with battlefield controllawful evil

Ledger Warden of Black Ledger Hall

heistguildarchivebossundeadconstructurbananti-theftpaper-magic
HP123AC17SPD30 ft., climb 20 ft.CR8InsightIntimidationInvestigationPerception
STR
20
DEX
14
CON
16
save
INT
12
WIS
15
save
CHA
18
save
Absolute Audit. The warden has advantage on Wisdom (Perception) checks and on checks made to notice hidden compartments, forged documents, false seals, or stolen valuables.
Slip Through the Records. The warden can move through a space as narrow as 1 inch wide if it is composed of paper, cloth, or dangling chains, though it cannot end its turn there.
Weight of Owed Things. A creature that starts its turn within 10 feet of the warden and is carrying coins, documents, keys, or a written contract must succeed on a Wisdom saving throw or have its speed reduced by 10 feet until the start of its next turn as the items feel unnaturally heavy.
Iron Stamp. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () bludgeoning damage plus 7 () psychic damage if the target is concentrating on a spell, carrying stolen goods, or holding written records. The target must succeed on a Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.
Seizure Sigil. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 18 () force damage, and the target's speed is reduced by 10 feet until the end of its next turn as invisible tally-marks clamp around its ankles.
Shredding Audit. The warden hurls a fistful of razor-edged ledger cards at up to three creatures it can see within 20 feet of a point it chooses within 60 feet. Each creature in a 20-foot-radius sphere must make a Dexterity saving throw, taking 22 () slashing damage on a failed save, or half as much damage on a successful one. On a failed save, a creature also bleeds ink and cannot regain hit points until the start of its next turn.
Ink the Clause. When a creature the warden can see within 30 feet casts a spell that requires material components, the warden can force that creature to make a Constitution saving throw. On a failure, the spell fizzles and the components or focus are momentarily sealed in ink. On a success, the spell resolves normally.
Audit Step. The warden moves up to half its speed without provoking opportunity attacks, provided it ends this movement adjacent to a desk, shelf, doorway, or stack of records.
Confiscate (Costs 2 Actions). The warden targets one creature it can see within 60 feet that is carrying a document, key, coin purse, or spellbook. The target must succeed on a Charisma saving throw or drop one such item at its feet and be unable to pick it up until the end of its next turn.
Final Citation (Costs 3 Actions). The warden unleashes an echoing decree. Each enemy of its choice within 30 feet that can hear it must make a Wisdom saving throw or be frightened until the end of its next turn. A creature that fails by 5 or more is also restrained by spectral ledger chains until the end of its next turn.
1st level
Mark of Debtenchantment The warden inscribes a floating tally on a creature it can see within 60 feet. Until the end of the warden's next turn, the target takes an extra 3 (1d6) force damage the first time it moves on its turn.
2nd level
Seal the Vaultabjuration The warden magically clamps a door, chest, drawer, or similar object shut. The object cannot be opened by nonmagical means until the end of the warden's next turn.
Blind Ledgerillusion The warden creates a 15-foot-radius cloud of drifting paper and ink within 90 feet. The area is heavily obscured until the start of the warden's next turn.
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