Abyssal Nightmaw - AI-generated fantasy Monster

Abyssal Nightmaw

Old cultists speak of the 'Night Maw' as a retribution of the void. Villagers who have encountered it describe their companions as slowly hollowed out, eyes dimming as if their life is being drawn away. Priests warn that its blood stains the land for years.

LargeBeast(Twisted Abyssal)CR HardChaotic Evil

Abyssal Nightmaw

twistedabyssalpredatorelitecorrupting
HP102AC15SPD50 ft., Climb 30 ft., Burrow 10 ft. (in corrupted earth)CR5 (1,800 XP)PerceptionStealth
STR
16
DEX
16
save
CON
18
save
INT
8
WIS
10
CHA
12
Ichor-Coated Hide. Any nonmagical weapon that hits the beast is coated in a thin film of oily ichor. A creature that touches the weapon or is hit by it must succeed on a Constitution saving throw or take 3 () necrotic damage as the corruption bites into flesh. The coating wears off after 1 minute or after three successful attacks.
Aura of Dread. The beast exudes a field of oppressive darkness. Allies of the beast gain advantage on attacks while they are fully within magical darkness created by Abyssal Shroud. Additionally, any non-abyssal creature that starts its turn within 10 feet of the beast must succeed on a Wisdom saving throw or be frightened until the start of its next turn. A creature that succeeds is immune to this effect from the same beast for 24 hours.
Shadow Regeneration. If the beast ends its turn inside an area of its own created darkness or within a corrupted pool in its lair, it regains 10 hit points.
Keen Senses. The beast has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. The abyssal maw clamps down on a target. If the target is a creature, it must succeed on a Strength saving throw or be grappled (escape ). While grappled, the target takes an additional necrotic damage at the start of each of the beast's turns. The beast can bite a grappled target as a bonus action without advantage.
Claw. A savage swipe with hooked talons.
Irate Reflex. When a creature within 30 feet deals radiant damage to the beast, it can make a single claw attack against that creature as a reaction.
Lashing Tail. The beast lashes its tail in a sweeping attack. Each creature within 10 feet of it must succeed on a Dexterity saving throw or take 10 () bludgeoning damage and be knocked prone.
Abyssal Siphon (Costs 2 Actions). Emits a concentrated howl that siphons vitality. One creature within 30 feet that the beast can see must make a Constitution saving throw. On a failed save, the target takes 14 () necrotic damage and the beast regains hit points equal to half the damage dealt.
Cantrips
Necrotic Miasma (Recharge on Short or Long Rest)Necromancy As an action, the beast can unleash a cone of necrotic shadow. Each creature in a 15-foot cone must make a DC 15 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much on a success. Once used, this trait cannot be used again until the beast finishes a short or long rest.
2nd level
Abyssal ShroudIllusion The beast can call a wave of blackness that creates an area of magical darkness in a 15-foot radius centered on a point it can see within 60 feet. This functions like the darkness spell. The beast can use this ability twice per day.
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