The Stalker (Xenomorph XX121) - AI-generated fantasy Monster

The Stalker (Xenomorph XX121)

Rumors persist of a black project on the frontier world of Acheron-4 where Xenomorphs were trained to recognize corporate identifiers. The Stalker is the fruit of that horrific labor, a living weapon that can distinguish between a disposable grunt and a high-value asset.

Human-sized (Large)Xenomorph(Stalker)CR Extremely DeadlyNeutral Evil

The Stalker (Xenomorph XX121)

Biological WeaponApex PredatorBiomechanoid
AC10SPD2CRExtremely DeadlyClose CombatMobilityObservationStealth
STR
8
AGI
6
WIT
4
EMP
0
Acid Blood. Whenever the Stalker takes damage from a piercing or slashing attack, all creatures in the same zone take 6 dice of acid damage (Damage 1).
Pheromone Lock-on. The Stalker knows the exact location of Silas Vane at all times as long as he is within 1 kilometer.
Structural Resonance. The Stalker can move through any space large enough for a house cat by dislocating its joints.
Tail Spike. The Stalker strikes with its whip-like tail. Roll 10 dice: 2 Damage, Armor Piercing. If it hits, the target is impaled and pinned.
Headbite. Roll 7 dice. If successful, the secondary jaws punch through the target's skull. Instant death for most humanoids.
Surgical Abduction. The Stalker attempts to grab Silas Vane. Roll Close Combat. On a success, the Stalker moves up to 2 zones away with the target, ending up in a ventilation shaft or high-ground position.
Rapid Reposition. When missed by a ranged attack, the Stalker may immediately move one zone into cover or into a vent.
Vent Ambush. The Stalker disappears into the ceiling and reappears in a different zone.
Tail Sweep. Knocks all targets in the same zone prone.
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