Cinder-Wing Wyvern - AI-generated fantasy Monster

Cinder-Wing Wyvern

Local legends say these wyverns were once common dragons whose blood was thinned by a great fire curse. Now they are husks of heat and rage, unable to produce true flame but mastery of the suffocating aftereffects of fire.

LargeDragon(Wyvern)CR CR 6Neutral Evil

Cinder-Wing Wyvern

MonstrosityFlyingApex Predator
HP110AC15SPD20 ft. walk, 80 ft. flyCR6PerceptionStealth
STR
19
DEX
12
save
CON
16
save
INT
5
WIS
12
CHA
6
Smoldering Haze. The wyvern is surrounded by a 10 foot radius of light smoke. This area is lightly obscured to others. While in heavy fog or smoke, the wyvern has advantage on Stealth checks.
Soot Vision. The wyvern's vision is not obscured by smoke or fog.
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one of these attacks.
Bite. Melee Weapon Attack: to hit, reach 10 ft., one creature. Hit: 11 () piercing damage plus 3 () fire damage.
Claws. Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: 13 () slashing damage.
Stinger. Melee Weapon Attack: to hit, reach 10 ft., one creature. Hit: 11 () piercing damage. The target must make a Constitution saving throw, taking 24 () fire damage on a failed save, or half as much damage on a successful one.
Searing Ash Breath (Recharge 5-6). The wyvern exhales a 30 foot cone of abrasive, searing ash. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 21 () fire damage and is blinded until the end of its next turn. On a success, the creature takes half damage and isn't blinded.
Ash Cloud Escape. When the wyvern takes damage, it can beat its wings to release a burst of soot. It can move up to half its fly speed without provoking opportunity attacks.
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