Boris the Dread Lich
Boris was once a master of the Iron School of Magic. He feared death not because of the end, but because it was an interruption. He found a way to automate his resurrection, though every death chips away at his sanity, leaving him obsessed with the number of times he has fallen and risen.
Boris the Dread Lich
Combat
AC 17 · HP 165 · CR 15Boris the Dread Lich
Spells
Actions
Reactions
Legendary Actions
- Role
- Solo Elite Spellcaster
- Built for
- 12-14
Gear
- The Iron Core (Wondrous Item, Priceless)An orb of dense, magical iron used to focus his Iron Shot.
- Robes of the Recurring (Wondrous Item, 5000 gp)Grants resistance to non-magical damage.
Feats
Augmentations
Notes for the game master
Tactics
Opening
Boris begins by casting Animate Objects on the swords surrounding the party, then uses Misty Step to gain distance.
Mid-fight
He cycles between Iron Shot to knock targets prone and Orb of Destruction to punish grouped enemies or those far away.
End of the fight
If low on health, he uses Disintegrate on the most threatening target before attempting a final Orb of Destruction point-blank.
Retreat
Boris never retreats in the traditional sense; he mocks the party, telling them he will see them in his next life as he fights to the bitter end.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
Boris appears as a tall, gaunt figure in tattered, ink-stained robes. His skin is like yellowed parchment stretched over a sharp-angled skull. He carries no staff, instead clutching a heavy iron orb in one hand. His eyes are not glowing orbs, but deep pits of absolute void that occasionally flash with the silver glint of steel.
Behavior
Boris is calm and remarkably conversational for a lich. He treats every encounter like a repetitive chore, often sighing about how many 'versions' of the party he has already buried in his previous incarnations.
How it lives
As a lich who has 'perfected' the art of return, Boris does not require a traditional phylactery hidden in a remote location. Instead, his soul is tethered to the fundamental concept of the Dungeon itself.
Lair
The Hall of Blades: A long, marble corridor filled with hundreds of floating, sentient weapons. Boris stands at the end of this hall, guarding a glowing Rune of Zot.
- Habitat
- Ancient ruins, magical vaults, and specifically the Hall of Blades.
Signs that it is near
Tags
Lore
Boris was once a master of the Iron School of Magic. He feared death not because of the end, but because it was an interruption. He found a way to automate his resurrection, though every death chips away at his sanity, leaving him obsessed with the number of times he has fallen and risen.
What drives it
To prevent anyone from claiming the Rune and to continue his endless cycle of life, death, and simulated mastery over adventurers.
After the fight
Upon his death, Boris's body crumbles into iron filings and fine ash. His voice echoes one last time: 'I'll see you at the bottom of the pits, little ones. I'm faster at returning than you are at walking.'
“He feared death not because of the end, but because it was an interruption.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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