Mold-Stuffed Sentry - AI-generated fantasy Monster

Mold-Stuffed Sentry

The village of Oakhaven fell in a single night, not to raiders, but to a rot that came with the autumn fog. The guards were the first to turn. Now they stand at the village limits, mindless and eternal, ensuring that those who stayed never leave, and those who arrive never depart.

HP52AC16SPD30 ft. walkCRCR 3PerceptionAthletics
STR
16
DEX
10
CON
16
save
INT
6
WIS
10
save
CHA
5
Fungal Fortitude. If damage reduces the sentry to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the sentry drops to 1 hit point instead.
Stench of Decay. Any creature that starts its turn within 5 feet of the sentry must succeed on a Constitution saving throw or be poisoned until the start of its next turn.
Multiattack. The sentry makes two attacks with its fungal halberd.
Fungal Halberd. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 8 () slashing damage plus 3 () necrotic damage. The target must succeed on a Constitution saving throw or have its maximum hit points reduced by an amount equal to the necrotic damage taken.
Release Cloud. When the sentry takes damage, it releases a puff of toxic spores. Each creature within 10 feet of the sentry must make a Constitution saving throw. On a failure, a creature takes 7 () poison damage and the area is heavily obscured by black spores until the end of the sentry's next turn. On a success, the creature takes half damage and is not blinded.
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