Vur-Nax, The Mycelial Sovereign
Once a wise Sovereign of the Myconid colonies, Vur-Nax sought to protect his people from a spreading plague by absorbing it. The rot did not die; it merged with him, twisting his mind and fusing him to the very earth he swore to protect.
Vur-Nax, The Mycelial Sovereign
Combat
AC 17 · HP 195 · CR 12Vur-Nax, The Mycelial Sovereign
Actions
Reactions
Legendary Actions
- Role
- Area Denial Boss
- Built for
- 10
Gear
- The Heart of the Grove (Artifact, Priceless)The stone altar Vur-Nax is fused to; it contains a concentrated seed of druidic power corrupted by decay.
Feats
Augmentations
Notes for the game master
Tactics
Opening
Use Hallucination Cloud to disable the frontline while using Ceiling Vine Lash to trap backline casters.
Mid-fight
Focus on using Reanimate Spores on any fallen enemies or the decorative skeletons in the room. Use Tilt the Room to slide melee fighters away or toward environmental hazards.
End of the fight
Spam Spore Pulse to maximize action economy through servants while using Rot-Lash to drag enemies into the spore clouds.
Retreat
Vur-Nax cannot flee. Upon reaching 0 HP, he explodes into a cloud of harmless, non-corrupted spores, purifying the site.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A towering mass of shelf-fungi, pulsating violet veins, and reaching white filaments fused into a moss-covered stone altar. Vur-Nax has six bloated, multi-jointed limbs and a crown of bioluminescent spores that glow with a sickly pale light.
Behavior
It speaks through telepathic whispers that sound like dry leaves skittering. It considers itself the ultimate evolution of the forest, viewing all other life as potential fertilizer.
How it lives
Vur-Nax consumes the latent magical energy of the druidic site it inhabits, converting life-force into the 'Blight-Rot' that reanimates the dead.
Lair
The Mycelial Throne: A cavernous clearing where the ground is a sponge of rot and the air is thick with hallucinogenic spores. The altar at the center is the Sovereign's heart.
- Habitat
- Ancient Druid Sites, Deep Forests, Overgrown Ruins
Signs that it is near
Tags
Lore
Once a wise Sovereign of the Myconid colonies, Vur-Nax sought to protect his people from a spreading plague by absorbing it. The rot did not die; it merged with him, twisting his mind and fusing him to the very earth he swore to protect.
What drives it
To expand the Mycelial Network until the entire forest is a single, dreaming organism under its control.
After the fight
The forest begins a slow recovery. The druidic site is purified, but the 'Blight-Rot' may have left a few dormant spores in the PCs' gear.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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