Animated Armor - AI-generated fantasy Monster

Animated Armor

Animated armor is a classic construct guardian, but forge wardens often build a heavier version and feed it a spark of elemental heat. These sentinels are less elegant than courtly guardians and far more stubborn. When the ward is threatened, they absorb punishment so the machinery, keys, and runes behind them can keep working. Old smiths say a good armored guardian should sound like a door slamming shut and feel like a hammer blow.

MediumConstruct(Construct)CR 1unaligned

Animated Armor

constructguardforgebruisermeleewardmechanical
HP33AC18SPD25 ft.CR1Perception
STR
13
DEX
14
CON
12
save
INT
1
WIS
10
save
CHA
5
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Magic Resistance. The armor has advantage on saving throws against spells and other magical effects.
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, it must succeed on a Constitution saving throw or fall unconscious for 1 minute.
Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () bludgeoning damage plus 3 () force damage if the armor was created to guard a magically warded forge or vault.
Multiattack. The animated armor makes two Slam attacks.
Interpose Plate. When a creature within 5 feet of the armor hits it with a melee attack, the armor can impose disadvantage on the attack roll if it is standing in a forge hazard, behind cover, or adjacent to a narrow choke point. The attacker must be able to see the armor. Use this reaction sparingly, as a cinematic defensive flourish.
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