Marrow-Sucking Swarm - AI-generated fantasy Monster

Marrow-Sucking Swarm

Necromancers often tolerate these swarms in their ossuaries because the insects keep the bones clean of rot while acting as a natural deterrent against clumsy intruders.

Medium (Swarm of Tiny Beasts)Swarm(Tiny Beasts)CR MediumUnaligned

Marrow-Sucking Swarm

swarmdungeonhazardundead-adjacent
HP45AC12SPD30 ft., Climb 30 ft.CR2 (450 XP)StealthPerception
STR
3
DEX
14
save
CON
12
INT
1
WIS
10
CHA
2
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Batten Down. While the swarm is within the space of a pile of bones or a mass grave, it has resistance to all damage except psychic, force, and radiant damage. Additionally, its AC increases to 15.
Bone Camouflage. While the swarm remains motionless in a bone-filled area, it is indistinguishable from normal decay and moss.
Marrow Draining Bites. Melee Weapon Attack: to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 () piercing damage, or 5 () piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a Constitution saving throw or take 7 () necrotic damage as the insects begin to liquefy their marrow.
Find the Gap. The swarm attempts to crawl into the armor or clothing of a creature in its space. The target must make a Dexterity saving throw. If the target is wearing Heavy Armor or has a Dexterity score of 11 or lower, it has disadvantage on this saving throw. On a failure, the swarm deals 14 () piercing damage and the target is considered Poisoned by the intense pain until the end of their next turn.
Scurry Home. When the swarm takes damage from a source it can sense, it can move up to half its speed toward the nearest pile of bones without provoking opportunity attacks.
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