Marrow-Sucking Swarm
Necromancers often tolerate these swarms in their ossuaries because the insects keep the bones clean of rot while acting as a natural deterrent against clumsy intruders.
Marrow-Sucking Swarm
Combat
AC 12 · HP 45 · MediumMarrow-Sucking Swarm
Actions
Reactions
- Role
- Environmental Hazard/Ambush Predator
- Built for
- 3
Notes for the game master
Tactics
Opening
The swarm starts hidden in bone piles, waiting for a PC with heavy armor to walk over them.
Mid-fight
It uses 'Find the Gap' on the least agile party member while remaining in the bone pile to benefit from 'Batten Down'.
End of the fight
If reduced to low HP, it tries to spread out across multiple bone piles to confuse the party.
Retreat
The swarm will not leave the area of the mass grave. If forced out, it will spend its turns attempting to move back to the bones.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A mass of thousands of pale, nearly translucent centipedes. Each insect has a needle-like proboscis and visible, pulsing red digestive tracts filled with stolen marrow. They move with a sickening, liquid sound over and through piles of damp, moss-covered bones.
Behavior
They remain dormant within bone piles until they sense the vibrations of heavy footsteps. They prioritize targets that move slowly or wear clunky gear, seeking the gaps in armor to reach the soft skin beneath.
How it lives
These insects are cleaners of the dead, but they have evolved to accelerate the process by liquefying the marrow of the recently deceased or the living. They are often found in the company of mosses that thrive on the slurry they leave behind.
Lair
Mass graves where bone density is high, providing them with both food and armor.
- Habitat
- Grimy dungeons, mass graves, mossy crypts, and ancient battlefields.
Signs that it is near
Tags
Lore
Necromancers often tolerate these swarms in their ossuaries because the insects keep the bones clean of rot while acting as a natural deterrent against clumsy intruders.
What drives it
Survival and the consumption of mineral-rich bone marrow.
After the fight
The party finds their bones feel strangely cold and heavy if they were bitten, requiring a long rest or Lesser Restoration to feel normal again.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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