Bone Acolyte - AI-generated fantasy Monster

Bone Acolyte

The Bone Acolyte was once a trusted servant of the cult, chosen to prepare bodies, record offerings, and carry keys between the living faithful and the dead. During initiation, the cult stitched prayer strips through its flesh and poured embalming ash into the wound channels so the body would continue serving after death. It is not fully dead, not fully living, and deeply loyal in the way an abandoned tool can become loyal to the hand that still uses it. Cult leaders favor such servants because they can be repaired, reissued, and sent back into the dark with little ceremony.

MediumUndead(former cult acolyte, embalmer, ritual thrall)CR CR 4Lawful Evil

Bone Acolyte

undeadcultnecromancyambushersummonernecropolissmokeritual
HP60AC14SPDwalk 30 ft., climb 20 ft. through tomb architecture and narrow ledgesCR4 (1,100 XP)StealthReligionPerception
STR
12
DEX
16
CON
16
save
INT
10
WIS
12
save
CHA
8
Burial Ambusher. The Bone Acolyte can take the Hide action as a bonus action while in dim light, darkness, or behind tomb features such as false panels, sarcophagi, or chapel statuary.
Rite-Linked Will. The Bone Acolyte has advantage on saving throws against being turned while it is within 30 feet of a cult holy symbol, ritual circle, or active summoning focus.
Reusable Servant. If the Bone Acolyte is reduced to 0 hit points, it collapses into stitched remains and a cloud of grave ash. Unless its ritual key or reliquary is destroyed, it can be restored to 1 hit point at the next midnight by the cult, provided its body remains within the necropolis.
Funeral Knife. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage plus 3 () necrotic damage. If the target is not undead, it must succeed on a Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken until it finishes a long rest.
Ashen Hex. Ranged Spell Attack: to hit, range 30 ft., one target. Hit: 7 () necrotic damage, and the target cannot benefit from being invisible until the start of the Bone Acolyte's next turn as the lantern-light reveals its outline.
Incense Veil. The Bone Acolyte releases a burst of choking incense in a 10-foot radius centered on itself. The area is heavily obscured until the start of the Bone Acolyte's next turn. Creatures of its choice in the area must succeed on a Wisdom saving throw or be frightened of the Bone Acolyte until the end of their next turn.
Rite of Reuse. The Bone Acolyte rings a stolen reliquary bell or crushes funeral bone-powder, summoning one undead servant it can see within 30 feet or causing two corpses or skeletal remains it can see within 30 feet to rise as shambling bones under its control until the end of the encounter. The summoned undead acts immediately after the Bone Acolyte in the initiative order.
Snuff the Flame. When a creature the Bone Acolyte can see lights a torch, casts bright illumination, or damages one of its hidden allies, the Bone Acolyte can extinguish a nonmagical flame or impose disadvantage on the next attack roll against it before the start of its next turn by scattering ash into the air.
1st level
Ashen HexNecromancy The Bone Acolyte can cast Ashen Hex without material components.
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