Black Ledger Auditor - AI-generated fantasy Monster

Black Ledger Auditor

Guildmasters in Old Harwick used to say that a balance sheet never lies, but the Black Ledger Hall proved that a balance sheet can kill. The hall's most feared auditor was said to know every smuggled crate, every altered contract, and every unpaid bribe in the Bracken Ledger. When the guild collapsed into corruption and silence, the auditor did not leave. It was sealed inside the records vault with the master ledger, and the books learned to remember hatred. Now the thing prowls the hall like a living audit, hunting thieves, debtors, and anyone who looks too closely at what the guild was really moving through the river town.

MediumUndead(undead, shapechanger)CR Majorlawful evil

Black Ledger Auditor

heistguildhallundeadbureaucratic horrorvault guardianurban fantasy
HP136AC16SPDwalk 30 ft., climb 20 ft.CRMajorInsightInvestigationPerceptionStealth
STR
10
DEX
14
CON
18
INT
16
save
WIS
14
save
CHA
18
save
Master of the Ledger. The auditor has advantage on Wisdom (Insight) and Intelligence (Investigation) checks made to detect forgery, lies about ownership, hidden compartments, or tampered records. It also knows when a creature within 60 feet carries a key, seal, or document stolen from the hall.
Paperthin Passage. The auditor can move through a space as narrow as 1 inch wide if it is filled with loose paper, hanging forms, or suspended ledgers, but it cannot end its turn there.
Red Ink Veil. While in dim light or darkness, the auditor can take the Hide action as a bonus action. It leaves behind a smear of red ink instead of clear footprints.
Borrowed Authority. If the auditor starts its turn within 10 feet of a desk, shelf, filing cabinet, or bookcase, it gains 10 temporary hit points as the room seems to lend it authority.
Cudgel of Final Accounting. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () bludgeoning damage plus 9 () necrotic damage, and the target must succeed on a Wisdom saving throw or be marked by the auditor until the end of its next turn. A marked creature has disadvantage on Dexterity (Stealth) checks and cannot benefit from being invisible to the auditor.
Red Ink Hex. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 18 () psychic damage, and the target must succeed on a Intelligence saving throw or have its speed reduced by 10 feet until the end of its next turn as its thoughts fill with impossible columns, totals, and overdue debts.
Shredded Records. The auditor flings a burst of razor-sharp paper ledgers in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 21 () slashing damage on a failed save, or half as much damage on a successful one.
Immediate Reassessment. When a creature the auditor can see within 30 feet draws a weapon, casts a spell, or picks a lock, the auditor can force that creature to make a Wisdom saving throw. On a failure, the creature is marked by red ink until the end of its next turn and cannot take the Hide action.
Clamp Down. The auditor moves up to half its speed without provoking opportunity attacks, passing through spaces filled with documents as though they were difficult terrain.
Repossession (Costs 2 Actions). One creature the auditor can see within 30 feet must succeed on a Charisma saving throw or have one held item, key, pouch, or document slide 20 feet toward the auditor.
Demand for Payment (Costs 3 Actions). The auditor unleashes a focused burst of red-ink force at one creature it can see within 60 feet. The target takes 13 () psychic damage, and if it is concentrating, it has disadvantage on the concentration check.
Cantrips
Innate SpellcastingEnchantment and Illusion The auditor can innately cast the following spells, requiring no material components: at will: detect magic, disguise self, minor illusion; 3/day each: hold person, mirror image, silence; 1/day each: arcane lock, bestow curse, confusion.
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