Weeping Bloom Colossus - AI-generated fantasy Monster

Weeping Bloom Colossus

The first Weeping Bloom Colossus appeared after the rain intelligence was wounded and the old seals around the Weeping Root began to fail. Marra's damaged seal fragments fused into the plant's root crown, while runoff stolen by Pell fed its growth. The visions inside its pollen are not wholly invented. They are distorted impressions drawn from the memories of the drowned and from Oruza's ancestral stories carried through the rain.

HugePlant(Plant-aberration)CR HighNeutral

Weeping Bloom Colossus

bossplantaberrationrainforestflooded-grovetragic-guardianmemory-horrorVerdant-Maw
HP152AC+8SPD20 ft., swim 20 ft., climb 20 ft.CRHighPerceptionStealthSurvival
STR
20
DEX
12
CON
18
save
INT
6
WIS
16
save
CHA
13
save
Drowned Growth. The colossus is immune to the effects of nonmagical difficult terrain caused by mud, roots, or shallow water. It can move through spaces occupied by its own root clusters.
Rootbound Renewal. At the start of its turn, the colossus regains 10 hit points if it is touching at least one uncleansed root cluster. This trait does not function if the colossus took fire or radiant damage since the end of its last turn, or if three root clusters have been cleansed.
Grief Feeds Grief. The colossus has advantage on saving throws against being charmed or frightened. If it succeeds on a saving throw against either condition, one creature of its choice within 30 feet must succeed on a Wisdom saving throw or become frightened until the end of its next turn.
Faces in the Rain. A creature that starts its turn within 10 feet of the colossus while it has fewer than half its hit points must succeed on a Wisdom saving throw or briefly see a lost loved one inside the nearest petal-mouth. On a failure, the creature cannot take reactions until the start of its next turn.
Four Ways to Quiet the Bloom. The colossus has advantage on Dexterity saving throws made against effects it can see. It has disadvantage on saving throws against effects that use direct sunlight, salt, controlled fire, or Oruza's traditional song as a central component.
Grasping Vine. The colossus lashes out with a vine at a creature it can sense within 20 feet. The target must succeed on a Dexterity saving throw or take 13 () bludgeoning damage and become grappled (escape ). Until the grapple ends, the target is restrained, and the vine cannot be used against another target.
Multiattack. The colossus makes three attacks, using Bite, Thorn Lash, or Grasping Vine in any combination. It can replace one attack with a use of Sorrow Pollen.
Petal Maw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () piercing damage plus 7 () psychic damage. If the target is frightened, it takes an extra 7 () psychic damage.
Thorn Lash. The colossus launches a spray of barbed thorns at one creature within 60 feet. The target must make a Dexterity saving throw, taking 18 () piercing damage on a failed save, or half as much damage on a successful one. On a failed save, the target's speed is reduced by 10 feet until the end of its next turn.
Sorrow Pollen. The colossus releases hallucinatory pollen in a 20-foot-radius cloud centered on a point it can see within 60 feet. The cloud lasts until the start of the colossus's next turn. Each creature in the area must succeed on a Wisdom saving throw or take 10 () psychic damage and become frightened of a familiar or loved one it believes is standing nearby. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The cloud heavily obscures the area for creatures other than the colossus.
Black Nectar Deluge. The colossus opens every petal-mouth and expels a storm of black nectar in a 30-foot cone. Each creature in the cone must make a Constitution saving throw, taking 27 () necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails is also poisoned until the end of its next turn. The colossus cannot use Sorrow Pollen until the end of its next turn.
Grieving Embrace. When a creature within 10 feet of the colossus takes damage, the colossus wraps that creature in a protective but crushing petal. The creature gains half cover until the start of its next turn, then must succeed on a Strength saving throw or take 7 () bludgeoning damage and become restrained until the end of its next turn. The colossus can use this reaction only once per round.
Rooted Sweep. The colossus makes one Thorn Lash attack or moves up to half its speed without provoking opportunity attacks.
False Memory (Costs 2 Actions). One creature frightened by Sorrow Pollen must succeed on a Wisdom saving throw or use its reaction to move up to its speed toward the colossus by the safest available route.
Sinking Grove (Costs 3 Actions). The colossus causes a surge beneath the grove. Each creature on the ground within 20 feet of a root cluster must succeed on a Dexterity saving throw or fall prone and become restrained by mud until the end of its next turn.
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