Kobold Archer of Arcarron - AI-generated fantasy Monster

Kobold Archer of Arcarron

Whispered among scouts that Arcarron’s eye is in every arrow. Survivors tell of black-cloaked shooters who can pick a captain out of a formation and slay him before any alarm can be raised. Local militias leave offerings at ruined watchtowers to keep the archers away, but the Dragon King’s reach is long.

SmallHumanoid(Kobold)CR 2Lawful Evil

Kobold Archer of Arcarron

koboldarcherartilleryambushdragon-servant
HP40AC15SPD30 ft., Climb 20 ft. (when in familiar terrain)CR2 (adjusted for party level 7 — moderately dangerous in groups and with tactics)StealthPerceptionSurvival
STR
8
DEX
16
save
CON
12
INT
10
WIS
13
save
CHA
8
Cunning of Arcarron. The kobold has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness while wearing its black cloak. If it spends at least 1 minute preparing a firing lane, it gains +2 to its first attack roll made from that position.
Pack Tactics. If the kobold is within 5 feet of an ally that can see its target, the kobold has advantage on attack rolls against that target.
Arcarron's Boon. Once per short rest the kobold can touch an arrow shaft to its Dragon Claw Token to recharge Arcarron's Sigil Arrow ability, allowing another use. If the kobold is within its lair and the lair's shrine is intact, this recharges at the start of its turn.
Shadow Slip. The kobold can move through the space of a creature that is of a size larger than it without squeezing while both are in dim light or darkness. It takes no penalty to Stealth checks while moving if it remains in shadow.
Longbow Volley. Ranged Weapon Attack: to hit, range 150/600 ft., one target. Hit: piercing damage. If the kobold has used Aimed Shot this turn, damage increases by an additional and the attack score shown becomes +10 instead of +6.
Arcarron's Sigil Arrow. The kobold fires a specially balanced arrow. The kobold makes a ranged weapon attack with its longbow with advantage. If the attack hits, it deals normal damage and the target must succeed on a Dexterity saving throw or be marked by Arcarron's Sigil for 1 minute. While marked the target has vulnerability to attacks made by allies of the kobold and those allies deal an additional psychic damage on a hit. The mark ends early if the target drops to 0 hit points or a remove curse or dispel magic ends it.
Spear. The kobold smashes a short spear in melee or hurls it at short range. Melee Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage. Thrown Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage.
Aimed Shot. The kobold makes a careful, deliberate shot. The kobold takes the Aim action (uses its bonus action) to gain one of the following benefits for its next attack this turn: it gains +4 to the attack roll, or it ignores half cover and three-quarters cover, or on a hit it deals + precision damage. A kobold can use Aimed Shot twice before it must finish a short or long rest to reset this use (the kobold normally uses this to pick out priority targets).
Skittering Evasion. When a creature the kobold can see moves within 30 feet, the kobold can impose disadvantage on the creature's first attack roll before the kobold's next turn as it ducks into a shadowed patch or flits behind cover.
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