Spore-Rat Swarm
Local legends speak of the 'Breath of the Grove,' a living carpet that cleans the forest floor. While druids view them as part of the natural decay cycle, travelers know them as the death of a thousand bites.
Spore-Rat Swarm
Combat
AC 12 · HP 24 · LowSpore-Rat Swarm
Actions
- Role
- Area Denial / Debuffer
- Built for
- 1 to 3
Notes for the game master
Tactics
Opening
The swarm hides under leaf litter or within fungal clusters, rushing out when a creature with blood or food passes by.
Mid-fight
It focuses on a single target, attempting to occupy their space to maximize bite opportunities and force multiple saving throws.
End of the fight
The swarm prioritizes the weakest looking creature, hoping to secure a kill to provide a host for the fungus.
Retreat
The swarm never retreats; the fungal hive-mind is fearless and will fight until the last rat is dead.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A roiling mass of rats whose fur has been replaced by moss and neon-veined mushrooms. Their eyes glow with a soft, sickly bioluminescence, and a faint cloud of green spores hangs over the mass like a fog.
Behavior
They move with a twitching, unified grace. Unlike normal rats, they do not flee from light; they are driven by a singular, fungal hunger for organic material, particularly blood and preserved rations.
How it lives
The fungus controls the rats' nervous systems, extending their life beyond natural limits. When a rat dies, it bursts into a fresh patch of fungi to lure more rodents, continuing the cycle.
Lair
Deep within the hollowed trunks of rotting Great Oaks or the damp crawlspaces beneath standing stones.
- Habitat
- Ancient forests, druidic ruins, fungal caverns.
Signs that it is near
Tags
Lore
Local legends speak of the 'Breath of the Grove,' a living carpet that cleans the forest floor. While druids view them as part of the natural decay cycle, travelers know them as the death of a thousand bites.
What drives it
To spread the spores to new, mobile hosts and consume biological matter.
After the fight
The area becomes choked with fungal growth where the swarm was defeated. If the bodies aren't burned, a new swarm rises in 1d4 weeks.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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