Glass-Cursed Stalker
Long ago, a master thief attempted to rob the Glass Weaver's sanctum. The Weaver did not kill the thief but turned him into the very material he sought to steal. Now, anyone caught by the Weaver's 'Prismatic Gaze' trap joins the ranks of the Stalkers.
Glass-Cursed Stalker
Combat
AC 15 · HP 45 · CR 3Glass-Cursed Stalker
Actions
Reactions
- Role
- Glass Cannon Ambusher
- Built for
- Level 5 (encountered in groups of 3 to 4)
Gear
- Stolen Memory Shard (Oddity, 50 gp)A fragment of glass that displays the final image the thief saw before being cursed.
Feats
Notes for the game master
Tactics
Opening
The stalkers wait in the brightest areas of the room, standing still as statues. They wait for the party to be surrounded before moving.
Mid-fight
They use their high mobility to reach the backline, targeting casters with their Glass Daggers while staying in the light to remain invisible.
End of the fight
Once reduced to low health, they use Shatter Leap to maximize damage against grouped-up enemies, essentially turning themselves into organic grenades.
Retreat
The stalkers never retreat; the curse binds them to the location until they are destroyed or the curse is lifted.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A perfectly transparent humanoid figure made of polished, architectural-grade glass. While their bodies are nearly impossible to see in bright light, they cast long, jagged shadows that betray their position. Internal cracks shimmer like veins when they move.
Behavior
They remain motionless in galleries, posing as avant-garde statues. They prioritize targets holding light sources, as the light makes the stalkers harder to see while emphasizing their lethal nature.
How it lives
As cursed beings, they do not eat, breathe, or sleep. They are sustained by the lingering magic of the curse that transformed them. They exist only to preserve the silence of their tomb.
Lair
The Luminous Vaults, a series of rooms mirrored from floor to ceiling with intense magical lighting.
- Habitat
- Wizard towers, high-end art galleries, royal treasuries, and ancient vaults.
Signs that it is near
Tags
Lore
Long ago, a master thief attempted to rob the Glass Weaver's sanctum. The Weaver did not kill the thief but turned him into the very material he sought to steal. Now, anyone caught by the Weaver's 'Prismatic Gaze' trap joins the ranks of the Stalkers.
What drives it
Consumed by a mix of eternal greed and the agony of their brittle existence, they wish to 'share' their curse by embedding their glass shards into the flesh of the living.
After the fight
Once defeated, the stalker leaves behind nothing but a pile of mundane glass shards and the non-magical items they were carrying when they were cursed, such as a set of thieves' tools or a lockpick.
“The Weaver did not kill the thief but turned him into the very material he sought to steal.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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