Carapace Wolf - AI-generated fantasy Monster

Carapace Wolf

Hunters tell of wolves whose backs shimmer like beetle shells and whose jaws seem to fold into themselves. Folktales say they were bred by a hermit who bound stray spirits to wild canines, but more pragmatic trackers believe they are a product of corrupted woodlands where the normal rules of nature fray.

HP45AC14SPD50 ft.CR1 (200 XP)PerceptionStealth
STR
17
DEX
15
CON
15
INT
3
WIS
12
CHA
7
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally is not incapacitated.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Chitinous Carapace. The wolf's chitinous shell gives it natural protection. Its AC is 14 while it is not wearing armor.
Biting Mandibles. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () piercing damage. If the target is Medium or smaller, the wolf can attempt to lock its mandibles around the target. The target is grappled (escape ). Until the grapple ends, the target is restrained and the wolf has disadvantage on Dexterity saving throws while it maintains the grapple. The wolf can grapple only one target at a time with this ability.
Mandible Snap. The wolf lashes out with a quick snap of its chitinous jaws. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage. This attack can be used as a bonus action instead of the Biting Mandibles when the wolf is already grappling a different creature.
Coordinated Counter. Coordinated Counter. When an ally the wolf can see hits a creature within 5 feet of the wolf with a melee attack, the wolf can use its reaction to make a Mandible Snap attack against that creature.
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