Zephyr Wraith
The first Zephyr Wraiths were said to be the breath of guardians who died while trying to hold back a blasphemy at a holy height. In death, the oath did not end. It fractured. The result was not a ghost but a storm with a grievance. Priests tell that when a shrine is broken by betrayal, the air remembers. In Breach at Shattered Faith, the pair is often interpreted as the lingering consequence of a vow shattered at the exact moment a holy seal cracked open, leaving the sanctuary forever half-haunted by the wind that escaped.
MediumUndead(undead)CR Hardtypically chaotic evil
Zephyr Wraith
undeadwraithstormwindskirmishercontrollerflyinghaunted-sanctuary
HP85AC15SPD0 ft., fly 50 ft. (hover)CRCR 3PerceptionStealth
STR
10
DEX
16
save
CON
18
save
INT
14
WIS
15
save
CHA
12
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