The Flayed Echo
The Echo was once Kaelen Vance, a spy who knew too much about the Warden's black-market soul trade. He died on the third day of 'questioning.' Because his death was never recorded, his soul remained bound to the site of his erasure.
The Flayed Echo
Combat
AC 12 · HP 45 · MediumThe Flayed Echo
Actions
Reactions
- Role
- Social Encounter / Hazard / Informant
- Built for
- 3
Gear
- Spectral Rags (Trinket, 0 gp)Ghostly clothing that offers no protection but emits a soft, cold light.
Notes for the game master
Tactics
Opening
The Echo attempts to maintain distance, letting its Mantle of Misery do the work while it drifts through walls to observe the party's reactions.
Mid-fight
If attacked, it uses Glimpse of the End on the strongest-looking warrior and Psychic Lash on anyone who gets too close.
End of the fight
It will attempt to flee into a solid stone wall if reduced to less than 10 HP.
Retreat
The Echo is motivated by pain, not malice; it will retreat if the party shows unexpected holy power or if they attempt to communicate peacefully.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A hovering figure of translucent light, stripped of skin to reveal glowing musculature and bone. Its face is a frozen mask of silent screaming, and its hands are perpetually outstretched as if seeking warmth. It wears the faint, glowing outline of tattered prison rags.
Behavior
Non-hostile unless directly attacked or if a creature attempts to force it into a necrotic ritual. It wanders the halls aimlessly, reliving its final moments. It is highly sensitive to compassion but reacts with violent psychic energy to aggression.
How it lives
As an undead spirit, it does not eat or sleep. It feeds on the ambient sorrow of the prison, though it finds no sustenance in it, only a preservation of its own misery.
Lair
The Hall of Whispers, a cold stone corridor where the air is permanently 10 degrees colder than the rest of the prison.
- Habitat
- The Iron Oubliette, specifically the interrogation wing and the Warden's private laboratories.
Signs that it is near
Tags
Lore
The Echo was once Kaelen Vance, a spy who knew too much about the Warden's black-market soul trade. He died on the third day of 'questioning.' Because his death was never recorded, his soul remained bound to the site of his erasure.
What drives it
To find someone who will listen to its story and witness the truth of the Warden's atrocities, allowing it to finally fade into the afterlife.
After the fight
If the Echo is freed or laid to rest, the cold chill in the interrogation wing vanishes, and the Warden loses his 'Early Warning' system, making it easier for the party to sneak through the lower levels.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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