Maltren's Tribunal Guard - AI-generated fantasy Monster

Maltren's Tribunal Guard

Maltren's Tribunal Guard was not created to keep out thieves. It was created to keep in testimony. During the breach at Shattered Faith, these sentinels were bound to the tribunal's deepest secrets and empowered to punish dissent before it could become doctrine. Each guard carries a fragment of the same sentence, and each sentence ends in silence. To stand before one is to be tried by a law that has already decided you are guilty.

Largeconstruct(construct)CR CR 8lawful neutral

Maltren's Tribunal Guard

constructholyguardianeliteradiantlawboss
HP133AC18SPD30 ft. walkCR8 (3,900 XP)InsightIntimidationPerception
STR
20
DEX
12
CON
20
save
INT
10
WIS
12
save
CHA
16
save
Construct Nature. The guard is immune to effects that would alter its form or age, and it does not need to breathe, eat, drink, or sleep.
Sanctified Authority. The guard has advantage on saving throws against spells and other magical effects while it is within 10 feet of a consecrated symbol, tribunal seal, or altar dedicated to Maltren.
Condemning Presence. A creature that starts its turn within 10 feet of the guard and is marked by Edict of Reproach takes 5 radiant damage if it can see the guard.
Anchored Verdict. The guard has advantage on saving throws against being knocked prone or moved against its will.
Multiattack. The Tribunal Guard makes two Halberd attacks.
Halberd of Verdict. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 12 () slashing damage plus 4 () radiant damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed up to 10 feet and knocked prone.
Severing Brand. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 13 () radiant damage, and the target cannot take reactions until the start of its next turn.
Edict of Reproach. The guard targets one creature it can see within 30 feet. The target must make a Wisdom saving throw. On a failure, the target is marked by accusing sigils until the end of the guard's next turn. While marked, the target has disadvantage on the first attack roll it makes against the guard, and the guard has advantage on opportunity attacks against it.
Judicial Parry. When a creature the guard can see within 10 feet hits it with an attack, the guard reduces the damage by 9 () and can move up to 5 feet without provoking opportunity attacks.
Measured Advance. The guard moves up to half its speed without provoking opportunity attacks.
Summary Strike. The guard makes one Halberd of Verdict attack.
Final Warning (Costs 2 Actions). The guard emits a ringing condemnation. One creature within 30 feet that can hear it must succeed on a Wisdom saving throw or be frightened until the end of its next turn. A creature that succeeds is immune to this effect for 24 hours.
Cantrips
Sacred FlameEvocation The guard can cast this without material components, using Charisma as its spellcasting ability. Save DC 16, +8 to hit.
2nd level
Hold PersonEnchantment The guard can cast this without material components, using Charisma as its spellcasting ability. Save DC 16, +8 to hit.
3rd level
Spirit GuardiansConjuration The guard can cast this without material components, using Charisma as its spellcasting ability. Save DC 16, +8 to hit.
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