Siltstalker
Dungeon workers tell of a shape that follows the smell of fresh oil and soaked rope, appearing where lanterns gutter and the floor turns slick. Old tunnel maps mark certain bends with warnings scratched into stone: do not linger in the blue-dark water. The siltstalker is blamed for missing porters, torn packs, and the eerie sound of something breathing through a grate just before an attack.
Siltstalker
Combat
AC 13 · HP 45 · Low to ModerateSiltstalker
Actions
Reactions
- Role
- ambusher and tunnel predator
- Built for
- 1-3
Gear
- Shredded Wick Nest (Trophy, 0 gp)A nest of snapped lantern wicks, usable as foul-smelling tinder or evidence of its presence.
- Silt Oil Sac (Alchemical Trophy, 5 gp)A thin flask of black slick extracted from the creature's hide, useful only as a clue or alchemical ingredient.
- Broken Supply Harness (Salvage, 2 gp)If the creature has recently killed a merchant or porter, it may wear a half-ruined carrying strap with one intact supply tag.
Feats
Notes for the game master
Tactics
Opening
It waits submerged or motionless behind broken masonry until the party enters a weak-light zone, then strikes the rear rank or the torchbearer with Snap Maw, aiming to separate the group.
Mid-fight
It circles through flooded side passages, using Drain Slip to reposition, then lunges from cover to pull a target off balance. It favors lightly armored, isolated characters and any creature carrying bright oil, lantern supplies, or a strong scent of blood.
End of the fight
When bloodied, it becomes reckless and defensive, snapping at the nearest wounded foe while trying to drag prey back into knee-deep water or behind a bend where ranged allies have poor sightlines.
Retreat
If reduced to 6 hit points or fewer, it tries to vanish into a grate, culvert, or deeper floodwater rather than fight to the death. It flees if it cannot reach water within one round or if the party floods the corridor with bright, steady light and fire it cannot easily cross.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A siltstalker is a low-slung, eel-jawed tunnel beast with slick black-green hide, pale blind eyes, and a mane of ropey algae that drifts behind it in the water. Its shoulders are crusted with grime and mineral scale, and snapped wick fibers cling to its teeth like shredded straw. When it rises from a flooded channel, lantern light slides across its wet back in broken glints, making it seem larger than it is.
Behavior
Patient, opportunistic, and territorial. It prefers to stalk in silence through shallow water, then attack with a single explosive rush when prey is distracted by terrain or conversation. It is drawn to the smell of enchanted oil, wet rope, tallow, and panic.
How it lives
Siltstalkers nest in flooded service tunnels, undercroft culverts, and collapsed maintenance shafts where water pools knee-deep and footing is treacherous. They feed on rats, bats, lost scouts, and any caravan animal unlucky enough to stumble into their lairs. In older ruins, they often inherit the territory of forgotten guardians and twist it into an ambush route.
Lair
Its lair is usually a drowned junction chamber with three features: a shallow central pool, at least one cracked drain or grate, and a narrow dry shelf where it stores stolen supplies. The ceiling is often webbed with mineral growth and old wick fibers, and the water surface is littered with oil sheen, bones, and broken corks.
- Habitat
- Flooded dungeon floors, submerged supply tunnels, drainage channels, ruined culverts, underdark spillways, and narrow corridors with broken stone and weak lantern light.
Signs that it is near
Tags
Lore
Dungeon workers tell of a shape that follows the smell of fresh oil and soaked rope, appearing where lanterns gutter and the floor turns slick. Old tunnel maps mark certain bends with warnings scratched into stone: do not linger in the blue-dark water. The siltstalker is blamed for missing porters, torn packs, and the eerie sound of something breathing through a grate just before an attack.
What drives it
Hunger, territory, and attraction to the scent of enchanted oil and warm living bodies.
After the fight
If the party defeats the siltstalker, they may recover intact lantern oil ampoules, shredded wick bundles, and a scrap of tunnel warding charm tangled in algae. The supplier might be found alive nearby, hidden in a maintenance pocket or trapped behind a jammed flood door. Townsfolk who learn of the creature gain a grim respect for the dungeon and the supply route it guards.
“Old tunnel maps mark certain bends with warnings scratched into stone: do not linger in the blue-dark water.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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