Vow Monk - AI-generated fantasy Monster

Vow Monk

The first vow monks were not warriors but witnesses. They stood beside prisoners, nobles, and dying saints, recording the promises each made when truth mattered most. In Bone Bastion, one order took the practice further, believing that a lie spoken in a sacred chamber should be met with immediate consequence. Their training fused ascetic discipline with chaincraft and breath control, making them silent arbiters of restraint. Most were lost when the castle became haunted by older hungers, yet a few still remain where the walls remember obedience.

MediumHumanoid(human, oath-bound ascetic)CR CR 3lawful neutral

Vow Monk

monkguardcontrolsilencechainscastledungeonpsychic
HP60AC15SPD40 ft.CRCR 3InsightPerceptionReligion
STR
10
DEX
16
save
CON
12
INT
11
WIS
15
save
CHA
8
Lie-Sense. The monk has advantage on Wisdom checks and saving throws made to detect lies, deception, or hidden motives. In addition, the first time each round a creature within 30 feet speaks a deliberate lie, the monk learns which creature spoke it.
Sanctum of Restraint. While the monk is in its shrine chamber, it has advantage on saving throws against being charmed or stunned, and it cannot be willingly moved against its will unless it is incapacitated.
Unfettered Steps. The monk can move through the space of a creature that is Large or larger, provided the creature is not incapacitated.
Chastening Strike. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () bludgeoning damage plus 3 () psychic damage if the target has spoken within the last round or is currently concentrating on a spell.
Chain Palm. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 () bludgeoning damage, and the target must succeed on a Strength saving throw or be pushed 10 feet straight away from the monk.
Vow of Silence. The monk exhales a prayer of restraint in a 15-foot cone. Each creature of the monk's choice in that area must make a Wisdom saving throw. On a failure, a creature is silenced until the end of its next turn and cannot willingly speak a lie for 1 minute. While silenced this way, the creature has disadvantage on concentration checks and on checks made to verbally deceive others. A creature can repeat the save at the end of each of its turns, ending the effect on a success.
Answer the False. When a creature within 30 feet the monk can hear speaks a lie or casts a spell with verbal components, the monk can move up to 10 feet without provoking opportunity attacks and make one Chain Palm attack against that creature.
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