The Spore-Father
Centuries ago, High Priest Malakor sought immortality by merging with the cycle of decay. He succeeded far too well. Now known as the Spore-Father, he sits atop the 'Ever-Grave,' orchestrating a slow, green apocalypse. Adventurers are merely fresh fertilizer for his expansion.
The Spore-Father
Combat
AC 18 · HP 225 · CR 12The Spore-Father
Spells
Actions
Reactions
Legendary Actions
- Role
- Stationary Boss / Controller
- Built for
- 10
Gear
- Crown of the Verdant King (Magic Item, 2500 gp)A rusted iron circlet overgrown with gold-colored moss. Enhances control over plant life.
- Staff of Malakor (Weapon, 1200 gp)A petrified wood staff that acts as a focus for necrotic energy.
Feats
Augmentations
Notes for the game master
Tactics
Opening
The Spore-Father begins by casting Entangle and Cloudkill to divide the party and restrict movement while summoning the first Moss-Stitched Hulk.
Mid-fight
He uses Legendary Actions to cycle between Confusion and Slow to prevent the party from effectively attacking the main body. He targets healers with Blight.
End of the fight
When reduced to 50 hit points, he uses Reclaim the Flesh aggressively to keep himself alive while focusing on Blindness spores to disable ranged attackers.
Retreat
The Spore-Father cannot flee. He will continue to summon Hulks and lash out until his central mass is destroyed.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A colossal, pallid puffball fungus dominates the center of the sanctum, its surface pulsating with rhythmic, bioluminescent veins of toxic green. From the fungal mass, the upper torso of an ancient priest protrudes, draped in rotting, moss-encrusted vestments. The priest's eyes are replaced by tiny, glowing mushrooms, and its mouth is sewn shut with fungal threads.
Behavior
The Spore-Father does not move. It communicates through telepathic whispers that sound like rustling dry leaves. It views itself as a gardener of souls, recycling the dead into a lush, suffocating eternity.
How it lives
As a symbiotic entity between a high-level necrotic caster and a Great Puffball, it feeds on the decay of a mass grave. It purifies the rot into magical energy, which it uses to sprout its Moss-Stitched Hulks.
Lair
The Spore-Father is the lair itself. Roots permeate the stone walls, and the floor is a deep pile of composted bone and moss. Thick spores choke the air, dimming all light sources.
- Habitat
- The Verdant Sanctum, a deep subterranean dungeon located beneath a prehistoric burial ground.
Signs that it is near
Tags
Lore
Centuries ago, High Priest Malakor sought immortality by merging with the cycle of decay. He succeeded far too well. Now known as the Spore-Father, he sits atop the 'Ever-Grave,' orchestrating a slow, green apocalypse. Adventurers are merely fresh fertilizer for his expansion.
What drives it
To expand the Verdant Sanctum until the surface world is consumed by the 'Great Rot' and reborn as a silent, fungal paradise.
After the fight
Upon its death, the Spore-Father bursts in a harmless shower of white dust. The plants in the dungeon rapidly wither and die, leaving behind a massive pit filled with centuries of cleaned, white bone. The corruption in the surrounding forest begins to fade.
“Now known as the Spore-Father, he sits atop the 'Ever-Grave,' orchestrating a slow, green apocalypse.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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