The Spore-Father - AI-generated fantasy Monster

The Spore-Father

Centuries ago, High Priest Malakor sought immortality by merging with the cycle of decay. He succeeded far too well. Now known as the Spore-Father, he sits atop the 'Ever-Grave,' orchestrating a slow, green apocalypse. Adventurers are merely fresh fertilizer for his expansion.

HP225AC18SPD0 ft.CRCR 12ReligionInsightMedicine
STR
16
DEX
1
CON
22
save
INT
14
WIS
20
save
CHA
16
save
Rooted Fortress. The Spore-Father cannot be moved by any means short of a Wish spell. It automatically succeeds on Strength and Dexterity saving throws against effects that would move it or knock it prone.
Fungal Apotheosis. The Spore-Father can concentrate on two spells at once. If it takes damage, it makes a single Constitution saving throw to maintain concentration on both.
Spore Leak. Whenever the Spore-Father takes fire damage, it releases a cloud of irritating smoke. All creatures within 20 feet must succeed on a Constitution saving throw or be Blinded until the end of their next turn.
Multiattack. The Spore-Father makes three Root Lash attacks.
Root Lash. Melee Weapon Attack: to hit, reach 20 ft., one target. Hit: 14 () bludgeoning damage plus 7 () necrotic damage. If the target is a creature, it is Grappled (escape ).
Reclaim the Flesh. One creature grappled by the Spore-Father must make a Constitution saving throw, taking 35 () necrotic damage on a failed save, or half as much on a success. The Spore-Father regains hit points equal to half the necrotic damage dealt.
Spasm Response. When a creature hit the Spore-Father with a melee attack, the Spore-Father can trigger a localized puff of spores. The attacker must make a Constitution saving throw or be Poisoned until the end of its next turn.
Release Spores: Confusion. The Spore-Father releases a haze of iridescent spores. Each creature within 30 feet must succeed on a Wisdom saving throw or be affected by the Confusion spell until the end of its next turn.
Release Spores: Slow. Each creature within 30 feet must succeed on a Wisdom saving throw or be affected by the Slow spell until the end of its next turn.
Release Spores: Blindness. Each creature within 30 feet must succeed on a Constitution saving throw or be Blinded until the end of its next turn.
Cultivate Hulk (Costs 2 Actions). The Spore-Father causes a Moss-Stitched Hulk to rise from the ground in an unoccupied space within 60 feet. The Hulk acts on its own initiative. Only three Hulks can exist at one time.
1st level
EntangleConjuration Grasping weeds and vines turn the ground into difficult terrain.
4th level
BlightNecromancy Deals 8d8 necrotic damage to one creature.
5th level
CloudkillConjuration A 20-foot-radius sphere of poisonous, yellow-green fog.
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