Browntassel Demonanvil - AI-generated fantasy Monster

Browntassel Demonanvil

Stories say these brown winged brutes were once stone sentinels warped by bargain or curse, reshaped into living muscle by infernal pacts. Woodsfolk tell that a tree struck by one of these demons will never bear edible fruit again until the demon or its master is destroyed.

MediumFiend(Fiend)CR 10Chaotic Neutral

Browntassel Demonanvil

meleeflyinggargoyle-likeforest
HP168AC17SPD40 ft., Fly 30 ft.CR10 (5,900 XP)AthleticsIntimidation
STR
20
save
DEX
14
save
CON
18
save
INT
8
WIS
12
CHA
10
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Fiendish Toughness. If the demon takes fire damage, it takes half damage instead.
Reckless Momentum. If the demon moves at least 20 feet straight toward a creature and then hits it with a Crushing Fist attack on the same turn, the attack deals an extra 7 () damage. The demon can use this trait only once per turn.
Woodland Camouflage. The demon's hide and mane blend with forest backgrounds, granting it advantage on Dexterity (Stealth) checks to hide in wooded terrain.
Crushing Fist. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 18 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Rending Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () slashing damage.
Tassel Tail Lash. Ranged Weapon Attack: to hit, range 30/90 ft., one target. Hit: 14 () piercing damage. If the target is Large or smaller and fails a Strength saving throw, it is grappled (escape ). The gargoyle-demon can drag a grappled target up to 10 feet when it moves.
Wing Buffet. The demon beats its leathery wings in a sudden rush of wind. Each creature within 15 feet of the demon that is airborne or that is not Huge must succeed on a Dexterity saving throw or be knocked prone and take 13 () bludgeoning damage. On a success the creature takes half damage and is not knocked prone.
Fiendish Roar. The demon roars with bestial ferocity. Each creature of its choice within 30 feet that can hear it must make a Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature succeeds on the saving throw, it is immune to this demon's Roar for 24 hours.
Interposing Roar. When a creature the demon can see within 5 feet makes an attack roll against a target other than the demon, the demon can use its reaction to impose disadvantage on that attack roll by interposing itself and roaring. After using this reaction, the demon cannot use it again until the end of its next turn.
Wing Beat. Wing Beat. The demon moves up to half its speed without provoking opportunity attacks or forces one creature it passes through to make a Dexterity saving throw or drop prone.
Crushing Swing (Costs 2 Actions). Crushing Swing. The demon makes one Crushing Fist attack.
Cantrips
Innate SpellcastingInnate The demon can cast the spell without material components. At will: darkness. 1/day: fear.
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