Ganon, Warlord of the Fractured Crown

Legends speak of a once-mortal warlord who sought godhood by seizing a fractured power and was twisted into a living engine of malice. Temples across the land hold warnings carved in stone: to look upon his ruin is to invite corruption. Cults claim that his return heralds an age of shadow and that only a weapon of pure light can truly end him.

HugeFiend(Fiend-touched warlord)CR Deadly Solo (CR 23)Chaotic Evil

Ganon, Warlord of the Fractured Crown

final bossshadowmelee controllerarcane
HP540AC22SPD40 ft., Climb 30 ft., Teleport (by lair conduits) as part of lair actionCR23AthleticsIntimidationPerception
STR
30
save
DEX
14
CON
26
save
INT
18
WIS
16
save
CHA
24
save
Lair Regeneration. Ganon regains 30 hit points at the start of his turn while in his lair if he has at least 1 hit point.
Magic Resistance. Ganon is immune to being charmed and frightened. He has advantage on saving throws against spells and other magical effects.
Relic's Last Bargain. If Ganon is reduced to 0 hit points and not killed outright he can attempt one final use of the Corrupted Relic. He makes a Charisma check contested by the nearest spellcaster's spellcasting ability check. If he wins he removes himself from combat, leaving a corrupted husk behind that explodes dealing 88 () necrotic damage to creatures within 30 feet ( Dexterity save for half). This can be prevented by destroying or purifying the relic first.
Legendary Resistance. Ganon has legendary resistance 3 times per day. If he fails a saving throw, he may choose to succeed instead.
Aura of Decay. At the start of Ganon's turn, hostile creatures within 10 feet of him take 7 () necrotic damage as the corrupting aura leeches vitality.
Vulnerability to Radiant. Whenever Ganon takes radiant damage he takes an additional 10 radiant damage and the next time he rolls to regain hit points from any trait or lair feature that roll fails.
Multiattack. Ganon makes three attacks: two with his Greatblade and one with his Fist of Ruin. If he hits a creature with a Greatblade attack, that creature must succeed on a Strength saving throw or be knocked prone.
Greatblade. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 34 () slashing damage plus 22 () necrotic damage.
Fist of Ruin. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 28 () bludgeoning damage. On a hit the target must succeed on a Constitution saving throw or suffer 14 () poison damage and have its speed halved until the end of its next turn.
Trident of Darkness. Ranged Spell Attack: to hit, range 120/360 ft., one target. Hit: 30 () force damage. If the target is a creature of lawful alignment it takes an additional 18 () radiant damage.
Shadow Wave. Ganon sweeps malevolent energy in a 60-foot cone. Each creature in that area must make a Dexterity saving throw, taking 72 () necrotic damage on a failed save, or half as much on a success. Creatures that fail the save are also blinded until the end of their next turn.
Earthbreaker. Ganon stomps the ground. Each creature within 30 feet of him must succeed on a Strength saving throw or be thrown 20 feet away and land prone. The ground in the area becomes difficult terrain until cleansed by a remove curse or similar magic. Structures take full force of this assault; small objects are shattered, and fragile terrain may collapse.
Parry. Parry. When a creature makes a melee attack against Ganon, he can add 7 to his AC against that attack, potentially causing it to miss. He must decide to use this reaction before the outcome of the attack is declared.
Legendary Resistance. Legendary Resistance (3/Day). If Ganon fails a saving throw he can choose to succeed instead.
Commanding Stride. Move. Ganon moves up to half his speed without provoking opportunity attacks.
Shadow Strike (Costs 2 Actions). Shadow Strike. Ganon makes one Greatblade attack or Trident of Darkness attack.
Malevolent Blast (Costs 3 Actions). Malevolent Blast. Ganon releases a pulse of dark energy in a 20-foot radius centered on a point he can see within 120 feet. Creatures in the area must make a Constitution saving throw, taking 27 () necrotic damage on a failed save, or half as much on a success.
9th level
Innate SpellcastingVaries Ganon can innately cast the following spells, requiring no material components. Charisma is his spellcasting ability (spell save DC 23, +15 to hit with spell attacks). He can cast each at will unless noted. 3/day each: plane shift (self only to escape), power word stun. 1/day: wish (as limited wish to avoid immediate death or to alter the battlefield in a catastrophic way). At will: detect magic, dispel magic, darkness, blight. 3/day each: dominate person, greater invisibility. 2/day: storm of vengeance.
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