Solarium Prime

Created during the First Age of Dawn by a sect of master solar-smiths, Solarium Prime was built to be the final word in defense. It is said that the 'Unextinguished Spark' it guards is a fragment of the sun's first rays, and the construct is bound to its heat and light.

HugeConstruct(Guardian)CR CR 21Lawful Neutral

Solarium Prime

SentinelSolarLegendary
HP362AC22SPD40 ft. walking, 40 ft. flying (hover)CRCR 21PerceptionInsight
STR
26
save
DEX
14
CON
24
save
INT
10
WIS
16
save
CHA
12
Illumination. Solarium Prime sheds bright light in a 60-foot radius and dim light for an additional 60 feet.
Immutable Form. Solarium Prime is immune to any spell or effect that would alter its form.
Legendary Resistance. If the construct fails a saving throw, it can choose to succeed instead (3/Day).
Reflective Surface. Any creature that starts its turn within 30 feet of the construct and can see it must make a Constitution saving throw or be blinded until the start of its next turn.
Multiattack. Solarium Prime makes three Searing Lance attacks.
Searing Lance. Ranged Weapon Attack: to hit, range 120 ft., one target. Hit: 30 () radiant damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 15 feet away.
Solar Flare (Recharge 5-6). Solarium Prime releases a wave of intense heat and light. Each creature in a 30-foot radius sphere centered on the construct must make a Constitution saving throw. A creature takes 70 () radiant damage on a failed save, or half as much damage on a successful one.
Mirror Retaliation. When Solarium Prime takes damage from a spell, it uses its mirrors to catch the energy. The construct reduces the incoming damage by half. It then forces the caster to make a Dexterity saving throw. The caster takes the other half of the damage on a failed save, or half of that on a success.
Tactical Reposition. Solarium Prime moves up to its speed without provoking opportunity attacks.
Focused Beam. Solarium Prime makes one Searing Lance attack.
Blinding Pulse (Costs 2 Actions) (Costs 2 Actions). Solarium Prime emits a burst of light. Each creature within 20 feet of it must succeed on a Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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