Grave-Bound Sentinel - AI-generated fantasy Monster

Grave-Bound Sentinel

The Grave-Bound were once living men who failed the Warden or were chosen for their martial prowess. Now, they are literal extensions of the prison's will, unable to feel pain or doubt.

MediumUndead(Humanoid)CR CR 2Lawful Evil

Grave-Bound Sentinel

GuardUndeadNecroticPrison
HP45AC18SPD30 ft.CRCR 2AthleticsPerception
STR
16
save
DEX
10
CON
15
save
INT
8
WIS
12
CHA
10
Undead Fortitude. If damage reduces the sentinel to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the sentinel drops to 1 hit point instead.
Unwavering Duty. The sentinel has advantage on saving throws against being charmed or frightened.
Multiattack. The sentinel makes two attacks with its Longsword.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage, or 8 () slashing damage if used with two hands.
Necrotic Smite (Recharge 5-6). When the sentinel hits a creature with a melee weapon attack, it can deal an extra 9 () necrotic damage. If this damage is dealt, the target cannot regain hit points until the start of the sentinel's next turn.
Sentinel's Gaze. When a creature within 5 feet of the sentinel makes an attack against a target other than the sentinel, the sentinel can make a melee weapon attack against the attacking creature.
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