Drowned Oracle - AI-generated fantasy Monster

Drowned Oracle

The Drowned Oracle was once a human orator chosen by the rainforest's people to remember the covenant with the rain intelligence. The people asked the rain to protect the forest from fire, conquest, and drought. In exchange, they promised to maintain a living seal and surrender certain memories to the rain. Generations later, the seal was damaged, the promises were forgotten, and the rain's protective command became an endless cycle. The oracle remembers that the people knowingly accepted the cost, but its isolation has turned this truth into an accusation against everyone who comes after.

MediumUndead(Undead seer)CR HighLawful neutral, distorted by grief

Drowned Oracle

Verdant MawWeeping RootRain intelligenceDrowned seerUndeadProphecyPossessionSocial bossCovenant lore
HP136AC+8SPD30 ft., Fly 40 ft. while hoveringCR8 (3,900 XP)ArcanaInsightPerceptionReligion
STR
12
DEX
16
CON
15
save
INT
18
WIS
17
save
CHA
19
save
Suspended in Black Rain. The oracle is bound to its floating sphere and cannot be moved against its will unless the masks are freed. It can move through spaces occupied by creatures, but cannot end its movement there.
Fractured Witness. The oracle has advantage on saving throws against being charmed, stunned, or possessed. It is immune to effects that would read its thoughts unless it willingly permits the reading.
The Lie Beneath the Truth. At the start of each combat, the oracle chooses one creature it can see. Until the end of the encounter, the oracle knows when that creature is knowingly speaking a lie. The chosen creature has advantage on saving throws against the oracle's prophecy effects.
Orbiting Masks. The first time each round a creature fails a saving throw against the oracle, one orbiting mask speaks a contradictory prophecy. A character within 30 feet can use an action to make a Intelligence or Wisdom check to identify whether the statement is true, incomplete, or false.
Death Is Not the First Ending. If the oracle would be reduced to 0 hit points while at least one mask remains intact, it instead drops to 1 hit point, the sphere cracks, and all creatures within 20 feet must make a Dexterity saving throw, taking 14 () necrotic damage on a failure or half as much on a success. This trait can occur once.
False Future. The oracle targets one creature it can see within 60 feet. The target must make a Wisdom saving throw. On a failed save, the target takes 18 () psychic damage and becomes Marked by the False Future until the end of its next turn. While marked, the target has disadvantage on attack rolls against the oracle and cannot willingly move closer to an ally. On a successful save, the target takes half damage and suffers no other effect.
Black Rain Deluge. The oracle chooses a point it can see within 60 feet. Black rain erupts in a 15-foot-radius sphere centered on that point and lasts until the start of the oracle's next turn. Each creature in the area must make a Dexterity saving throw, taking 21 () cold and necrotic damage on a failed save, or half as much on a successful one. The area is heavily obscured to creatures other than the oracle until the effect ends.
Accept the Prophecy. The oracle speaks a prediction directly into the mind of one creature within 60 feet. The target must succeed on a Charisma saving throw or be charmed by the oracle for 1 minute. While charmed, the creature must use its action on each of its turns to either move up to its speed toward a location named by the oracle or repeat the saving throw, ending the effect on itself on a success. The effect ends if the creature takes damage from the oracle or one of its allies.
Drown the Witness. The oracle targets one creature within 30 feet that is charmed by it or incapacitated. The target must make a Charisma saving throw. On a failed save, the oracle possesses the target until the end of the oracle's next turn. The target is incapacitated, its speed becomes 0, and the oracle can see and hear through it. The oracle can force the target to speak a sentence of prophecy or use its reaction to move up to half its speed. On a successful save, the target is immune to this oracle's possession for 24 hours.
Rainwater Tendril. The oracle lashes out with a tendril of condensed rain. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 13 () bludgeoning damage plus 7 () necrotic damage, and the target must succeed on a Strength saving throw or be pulled up to 10 feet toward the oracle.
A Future That Hurts. When the oracle is hit by an attack, it forces the attacker to glimpse a possible consequence. The attacker must succeed on a Wisdom saving throw or subtract from the attack's damage and become unable to make opportunity attacks until the start of its next turn.
Drifting Sphere. The oracle moves up to half its flying speed without provoking opportunity attacks.
Whispered Omen. One creature within 60 feet must succeed on a Wisdom saving throw or have disadvantage on its next saving throw before the end of its next turn.
Mask in the Rain (Costs 2 Actions). The oracle uses Rainwater Tendril or moves one orbiting mask to an unoccupied space within 30 feet. The mask creates a 10-foot-radius area of dim blackness until the end of the oracle's next turn.
Borrowed Body (Costs 3 Actions). The oracle uses Drown the Witness without requiring the target to be charmed, though the target has advantage on the saving throw.
Cantrips
ThaumaturgyTransmutation The oracle creates a minor sensory omen, such as a vision of falling rain, a distant voice, or a mask turning its gaze.
1st level
Detect MagicDivination The oracle touches or points toward one creature and learns whether it is currently charmed, frightened, poisoned, or under magical influence.
Hunter's MarkDivination The oracle marks a creature or object with a visible drop of black water and can track its direction for 1 hour.
2nd level
DarknessEvocation The oracle obscures a chamber with rain and shadow, creating a heavily obscured area as described in the Black Rain Deluge action.
3rd level
Speak with DeadNecromancy The oracle asks a single question of the rain intelligence and receives a cryptic image, sound, or sensation related to the answer.
5th level
DivinationDivination The oracle briefly sees branching possible outcomes, gaining advantage on one attack roll, ability check, or saving throw before the end of its next turn.
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