Shadowstalker Psion - AI-generated fantasy Monster

Shadowstalker Psion

Shadowstalkers are thought to be the accidental offspring of urban trauma, psionic experimentation, and things that learned to hunt by listening to thought rather than sound. They are capable of intricate planning, and some prefer to rule through intimidation and selective feeding rather than open slaughter. In cities where they have fed for long enough, people may whisper of a tall figure on the rooftops that appears whenever mages gather or when someone vanishes between one alley and the next.

LargeAberration(Psionic, Humanoid, Aberration)CR DeadlyTypically lawful evil

Shadowstalker Psion

psionicurbanlurkeraberrationhumanoidshadowcaster-hunterlegendarylarge
HP330AC20SPD40 ft., climb 40 ft., jump 30 ft. without a running start, teleport 30 ft. 1/roundCR22 (41,000 XP)AcrobaticsAthleticsInsightPerceptionStealthInvestigation
STR
20
DEX
18
save
CON
20
save
INT
19
save
WIS
16
save
CHA
15
save
Spider Climb and Skyline Leap. The shadowstalker can move along vertical surfaces and ceilings, and it can leap immense distances between buildings. It can always take the Dash or Disengage action as part of a legendary action if it has line of sight to a landing point.
Psionic Distortion Sense. The shadowstalker is aware of any creature with psionic ability or active telepathy within 300 feet, even through most barriers, unless blocked by lead or a similar psionically dead material.
Ambush Predator. The shadowstalker has advantage on initiative rolls and on Dexterity (Stealth) checks made in dim light, darkness, or urban clutter.
Crowd Splitter. The shadowstalker can move through the space of Medium or smaller creatures, treating it as difficult terrain. The first time it enters a creature's space on a turn, that creature must succeed on a Dexterity saving throw or be knocked prone.
Spell Fray. When a creature the shadowstalker can see casts a spell within 60 feet of it, the shadowstalker can force that creature to make a Constitution saving throw. On a failed save, the spell is cast with disadvantage on attack rolls and targets have advantage on saving throws against it if applicable, and the caster has disadvantage on the next concentration check it makes before the end of its next turn.
Shadow Step. The shadowstalker moves up to half its speed without provoking opportunity attacks, or it jumps to an unoccupied space it can see up to 20 feet away vertically or horizontally.
Psionic Interference (Costs 2 Actions). The shadowstalker targets one creature it can see within 60 feet. The target must succeed on a Intelligence saving throw or take psychic damage and have disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of its next turn.
Predator's Assault (Costs 3 Actions). The shadowstalker makes one Claw Pounce attack. If the attack hits, the target must succeed on a Constitution saving throw or be stunned until the end of its next turn.
Cantrips
Innate Psionicspsionics The shadowstalker can cast the following spells innately, requiring no material components. Intelligence is its spellcasting ability.
At Willdivination/telekinesis/illusion At will: detect thoughts, mage hand, minor illusion
3/Day Eachconjuration/enchantment/evocation 3/day each: blink, hold monster, telekinesis
1/Day Eachillusion/psychic 1/day each: mislead, psychic scream
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