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Shadow-Stitched Wolf - AI-generated fantasy Monster

Shadow-Stitched Wolf

Folklore speaks of the 'Quiet Woods,' where the wolves have no voices but the air itself turns cold when they surround you. They are the ultimate proof of the Widow's mastery over both death and weaving.

Large monstrosity · Moderate · Rare

Shadow-Stitched Wolf

Wolf-spider hybrid undead hunter
AC14
HP52/52
CRModerate
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 14 · HP 52 · Moderate

Shadow-Stitched Wolf

Large monstrosity (undead), neutral evil
Armor Class14 (natural armor)
Hit Points52 (7d10 + 14)
Speed
40 ft. walk,
40 ft. climb
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityWisdom
SkillsStealthPerceptionAthletics
Damage Resistances
Necrotic,
Poison
Immunities
Charmed,
Exhaustion
Weaknesses
Fire
Senses
Darkvision 60 ft.,
Web Sense 60 ft.,
Passive Perception 13
Languages
Understands Sylvan and Abyssal but cannot speak
ChallengeModerate
Proficiency Bonus+2
Spider Climb. The wolf can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Web Sense. While in contact with a web, the wolf knows the exact location of any other creature in contact with the same web.
Web Walker. The wolf ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () piercing damage plus 3 () necrotic damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Midnight Howl (Recharge 5-6). The wolf opens its mouth in a silent scream. Each creature of the wolf's choice within 30 feet that can see or feel the vibration of the howl must succeed on a Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Silken Drag. The wolf shoots a strand of necrotic silk at a creature it can see within 20 feet. The target must succeed on a Dexterity saving throw or be grappled (escape ). As a bonus action, the wolf can pull a grappled creature up to 10 feet toward it.

Reactions

Shadow Leap. When a creature misses the wolf with a melee attack, the wolf can move up to half its climb speed without provoking opportunity attacks, provided it ends the movement on a vertical surface or ceiling.
Role
Ambush Pack Hunter
Built for
Level 4 to 6

Gear

  • Widow's Tag (Wondrous Item, 100 gp)A small obsidian charm woven into the wolf's scruff that allows the Widow to see through its eyes.

Feats

Mobile

Augmentations

Necrotic Silk Grafts: Provides Spider Climb and necrotic damage on bite.

Notes for the game master

Bite deals extra necrotic damage due to silken infusions.
Climb speed allows for vertical ambushes.

Tactics

  1. Opening

    The pack waits in the high branches until the party passes underneath, then they use Midnight Howl simultaneously to freeze the party in fear.

  2. Mid-fight

    Wolves use Silken Drag to pull squishy casters or archers up into the trees, isolating them from the melee fighters.

  3. End of the fight

    They focus on one target at a time, using Pack Tactics and knocking them prone to ensure high damage output.

  4. Retreat

    If the alpha or the Widow commands it via the tags, they retreat up into the canopy and vanish into the shadows. They never fight to the death unless the Widow's lair is threatened.

How it fights

Isolate targets using height and webbing.
Focus fire on frightened targets.
Utilize Shadow Leap to maintain a position on the walls or trees.

Who it attacks first

Healers and light-armored spellcasters.
Creatures wielding light sources.
Isolated scouts.

Works well with

Giant Spiders: The spiders provide the webs that the wolves use for Web Sense and climbing.
Widow of the Canopy: She provides area-of-effect spells that hinder movement while the wolves close in.

How to beat it

AoE Fire spells like Fireball or Burning Hands to destroy webbing and hit the pack.
Light and Daylight spells to negate their camouflage.
Spirit Guardians to prevent them from closing into melee range.

Ways to avoid a fight

The wolves can be pacified momentarily by offerings of necrotic energy or fresh meat treated with poisonous herbs favored by the Widow.
A high DC Animal Handling check combined with Speak with Dead might allow a brief, unsettling communication.

Ecology

A massive, gaunt wolf with charcoal fur, its body crisscrossed with thick, pulsating veins of necrotic black silk. Several vestigial, chitinous spider legs sprout from its ribs, acting as hooks. Its eyes are a milky, sightless white, yet it moves with uncanny precision. Large surgical stitches made of webbing hold its necrotic muscle to its skeletal frame.

Behavior

These creatures do not bark or growl. They hunt in absolute silence, communicating through vibrations in the silken strands they leave behind. They prefer to strike from the canopy, dropping onto prey and dragging them back into the dark heights of the forest.

How it lives

Shadow-Stitched Wolves are not born; they are made. The Widow of the Canopy takes fallen dire wolves and weaves necrotic silk through their nervous systems, reanimating them as her personal hounds. They require no food but enjoy the sensation of draining the warmth from living prey.

Lair

The Widow's Cathedral, a massive network of web-choked giant redwoods where the wolves sleep suspended in silken cocoons.

Habitat
Dark ancient forests, shadowed groves, and the webbing-shrouded territory of the Widow of the Canopy.

Signs that it is near

Thick black webbing trailing from tree branches like funeral veils.
Canine claw marks found fifteen feet up the trunks of trees.
A total absence of bird or insect noise in the immediate area.
Cold, localized fog that smells of wet fur and formaldehyde.

Tags

Spider,
Wolf,
Grafted,
Silent

Lore

Folklore speaks of the 'Quiet Woods,' where the wolves have no voices but the air itself turns cold when they surround you. They are the ultimate proof of the Widow's mastery over both death and weaving.

What drives it

To serve the Widow and secure the perimeter of her forest domain from intruders.

After the fight

Once slain, the wolf's body rapidly decomposes into a pile of dry grey fur and sticky black webbing within an hour, leaving only the obsidian tag behind.

Variants

Stitched Alpha: Larger size, higher HP, and the ability to command other wolves to attack as a bonus action.
Venom-Stitched Wolf: Replaces necrotic damage with poison damage and adds the Poisoned condition.

Hooks

Plot hooks

The village's prized livestock are being snatched away into the treetops, leaving only black silk behind.
A local hunter returned from the woods mute and catatonic after hearing the 'silence of the wolves.'
The party needs a vial of the necrotic silk that pulses in the wolves' veins to cure a magical blight.

How to use it

A night-time ambush while the party is making camp.
Guardians at the entrance of a dark druid's grove.
A pursuit encounter where the wolves track the party for miles.

Treasure

2d4 Vials of Necrotic Silk (used as a component for Necromancy spells).
The Obsidian Tag (can be sold or used as a plot item).

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