Gloamdrake - AI-generated fantasy Monster

Gloamdrake

Old tunnel folk say the first Gloamdrakes were born where dragon blood, sewer rot, and alchemical runoff mixed under a broken shrine. Others insist they are not true dragons at all, but scavenger-things that learned to imitate dragons badly and dangerously. Whatever their origin, the creatures have the instincts of a brood hunter and the vanity of a dragon, which makes them unpredictable, territorial, and hard to bargain with.

Mediumdragon(drake)CR Moderatetypically neutral evil

Gloamdrake

dragonlikeunderdarkambushacidscavengerscarred scales
HP85AC15SPDwalk 30 ft., climb 20 ft., swim 20 ft.CR4StealthPerceptionAthletics
STR
16
DEX
14
save
CON
18
save
INT
8
WIS
12
save
CHA
8
Sewer-Slip. The Gloamdrake can move through a space as narrow as 1 foot wide without squeezing, provided the space is not blocked by solid stone.
Shadow in the Grate. While in dim light or darkness, the Gloamdrake has advantage on Dexterity (Stealth) checks.
Corroding Proximity. A creature that starts its turn adjacent to the Gloamdrake and is wearing nonmagical metal armor must succeed on a Constitution saving throw or take 2 () acid damage as corrosive vapor seeps into seams and joints.
Rake and Spit. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage plus 3 () acid damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed up to 10 feet away from the drake.
Corrosive Spittle. Ranged Weapon Attack: to hit, range 30/90 ft., one target. Hit: 10 () acid damage, and the target cannot take reactions until the start of its next turn if it fails a Constitution saving throw.
Greenflare Breath. The drake exhales acid in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 14 () acid damage on a failed save, or half as much damage on a successful one. Nonmagical metal armor and weapons hit by the cone begin to corrode; until repaired, the affected item takes a cumulative -1 penalty to AC or attack rolls, to a maximum penalty of -3.
Hooktail Snap. When a creature the Gloamdrake can see hits it with a melee attack, the drake lashes with its hooked tail. The attacker must succeed on a Dexterity saving throw or take 4 () slashing damage and be pushed 5 feet away.
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