Suture Hound - AI-generated fantasy Monster

Suture Hound

The Suture Hounds are the primary reason no prisoner has ever successfully escaped the Blackiron Oubliette through the ventilation system. They are the 'clean-up' crew for the Warden's failed experiments, often seen dragging half-living remains back to the laboratory levels.

MediumUndead(Construct)CR ModerateLawful Evil

Suture Hound

UndeadConstructPrisonStalker
HP45AC14SPD40 ft. walk, 40 ft. climbCR3PerceptionStealthAthletics
STR
14
DEX
16
save
CON
15
INT
4
WIS
14
CHA
6
Spider Climb. The hound can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Keen Senses. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Serrated Mandibles. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () slashing damage. If the target is a creature, it must succeed on a Constitution saving throw or take 3 () necrotic damage at the start of each of its turns due to jagged internal wounds. This effect lasts until a creature uses an action to make a Wisdom (Medicine) check or until the target receives at least 1 point of magical healing.
Pounce. If the hound moves at least 20 feet straight toward a creature and then hits it with a Serrated Mandibles attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone.
Skittering Retreat. When an enemy misses the hound with a melee attack, the hound can move up to half its speed without provoking opportunity attacks.
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