Arcane Helix
The Arcane Helix was originally a byproduct of botched transmutation experiments at the Arcanum Peak. Realizing its utility, the faculty refined the entity into a guardian for the Sublimation Chamber. It serves as the ultimate test of a graduate: can they defeat a foe that grows stronger with every spell they cast?
Arcane Helix
Combat
AC 17 · HP 110 · HardArcane Helix
Actions
Reactions
Legendary Actions
- Role
- Mage-Slayer Stalker
- Built for
- 7
Feats
Notes for the game master
Tactics
Opening
The Helix starts the encounter hidden, using its Arcane Scent to identify the target with the most spell slots. It uses Phase Dash to strike through multiple targets and position itself next to a primary caster.
Mid-fight
It uses Siphon Bite to continuously drain slots and heal. If the party starts using heavy spells, it stays close to the caster to benefit from Spell Consumption healing. It uses Flicker Step to dodge martials and re-engage casters.
End of the fight
Once its health is low, it focuses on the lowest-health caster, attempting to finish them off and absorb their remaining energy before fleeing into the walls to regenerate.
Retreat
If reduced to below 20 hit points and it cannot see an easy way to siphon a spell slot, the Helix will retreat through a solid wall or floor and wait 1 hour to strike again.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A ten foot long serpent composed of tightly wound spirals of violet and emerald energy. Its body lacks solid form, appearing as a rushing stream of plasma that leaves a trail of glowing sparks and the scent of ozone. Two points of piercing white light serve as its eyes.
Behavior
It moves with silent, liquid grace, weaving through solid objects and air alike. It ignores those without magical aptitude, focusing its attention entirely on those radiating spellcasting potential, circling them like a shark in dark water.
How it lives
The Arcane Helix does not eat food or drink water; it exists as a manifestation of discarded mana and sustains itself by siphoning the active slots from living casters.
Lair
Testing towers with high concentrations of residual magical energy.
- Habitat
- The Sublimation Chamber within high-altitude magic schools or ancient mana-rich ruins.
Signs that it is near
Tags
Lore
The Arcane Helix was originally a byproduct of botched transmutation experiments at the Arcanum Peak. Realizing its utility, the faculty refined the entity into a guardian for the Sublimation Chamber. It serves as the ultimate test of a graduate: can they defeat a foe that grows stronger with every spell they cast?
What drives it
Hunger for arcane energy and the programmed instinct to test the resource management of wizard candidates.
After the fight
The air becomes strangely still and heavy. The violet and green lights fade into a fine, glittering dust that smells like burnt parchment. For 24 hours, the area remains a light magic zone where all spells are cast at +1 to their save DC.
“Realizing its utility, the faculty refined the entity into a guardian for the Sublimation Chamber.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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