Vitriolic Behemoth - AI-generated fantasy Monster

Vitriolic Behemoth

The creature was once Kaelen, a brilliant but overworked assistant to the rogue alchemist Elara Vane. During an experiment to create a universal solvent, a vat ruptured. Kaelen pushed Elara to safety but was submerged in the unstable mixture. The acid fused with his bone marrow, turning his skeleton to obsidian and his flesh into a living, melting catalyst.

LargeAberration(Mutant)CR HardNeutral Evil

Vitriolic Behemoth

AcidGrapplerDungeon-Dweller
HP126AC15SPD20 ft., Climb 20 ft.CR6AthleticsPerception
STR
20
save
DEX
8
CON
20
save
INT
5
WIS
10
CHA
4
Corrosive Skin. Any creature that touches the Behemoth or hits it with a melee attack while within 5 feet of it takes 5 () acid damage. Any nonmagical weapon made of metal or wood that hits the Behemoth corrodes; after dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.
Amorphous. The Behemoth can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. The Behemoth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The Behemoth makes two Pseudo-pod attacks. It can replace one Pseudo-pod attack with a Gurgling Grab.
Pseudo-pod. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 12 () bludgeoning damage plus 7 () acid damage.
Gurgling Grab. The Behemoth attempts to grapple a Medium or smaller creature within 10 feet (Escape ). While grappled, the target is restrained and takes 10 () acid damage at the start of each of its turns.
Corrosive Breath (Recharge 5-6). The Behemoth exhales a spray of vitriol in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 35 () acid damage on a failed save, or half as much on a successful one. The area of the line becomes an Acid Puddle until the end of the Behemoth's next turn. Any creature that enters or starts its turn in a puddle takes 10 () acid damage.
Splatter. When the Behemoth takes more than 15 damage from a single piercing or slashing attack, a burst of acid sprays from the wound. All creatures within 5 feet must succeed on a Dexterity saving throw or take 7 () acid damage.
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