Rimebound Colossus

Local shepherds speak of a 'stone that wakes' that stamps out flocks and shifts the skyline. Mountain shamans claim rimebound colossi were once created by sky-ward enchanters to anchor glaciers; others say they are ancient spirits of the range bound into bodies of ice and rock.

HP110AC17SPD40 ft., climb 30 ft.CR5 (1,800 XP)PerceptionStealth
STR
20
save
DEX
10
CON
18
save
INT
8
WIS
14
CHA
10
Mountain Camouflage. While in its lair on a mountain ridge, the rimebound colossus has advantage on Dexterity (Stealth) checks made to hide, as crystals and mist conceal its bulk.
Frost Aura. Any creature that ends its turn within 5 feet of the colossus takes 3 () cold damage as the air around it chills and frost builds.
Thermal Feedback. If the colossus is struck by a fire attack, reduce the damage by 2; if the attack deals fire damage equal to or exceeding 20 in a single hit, the colossus is momentarily staggered and its movement speed is reduced by 10 feet until the end of its next turn.
Multiattack. The rimebound colossus makes two attacks, one with its Frostclaw and one with its Boulder Slam.
Frostclaw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () slashing damage plus 7 () cold damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Boulder Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 16 () bludgeoning damage. If the target is prone, the colossus deals an additional 7 () bludgeoning damage.
Frost Breath. Recharge 5-6. The colossus exhales a gout of crystalline cold in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 36 () cold damage on a failed save, or half as much damage on a successful one. Creatures that fail the save have their speed reduced by 10 feet until the end of their next turn as frost forms on their limbs.
Mountaintop Stomp. The colossus leaps up to 30 feet as part of its movement and lands with terrible force. Each creature within 10 feet of the landing point must succeed on a Dexterity saving throw or take 14 () bludgeoning damage and be knocked prone. On a successful save, a creature takes half damage and is not knocked prone.
Crushing Retort. When a creature within 5 feet that hits the colossus with a melee attack, the colossus can make a Boulder Slam attack against that creature as a reaction.
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