Stitched Brute
The Brute is rumored to be the remains of the last three inmates who attempted an escape. The Warden didn't just kill them; he forged them into the very obstacle they failed to bypass. The silver wire used to bind them acts as a conduit for the Warden's will and necro-magical energy.
Stitched Brute
Combat
AC 13 · HP 85 · HardStitched Brute
Actions
Reactions
- Role
- Heavy Gatekeeper
- Built for
- 3
Gear
- Silver Binding Wire (Material, 200 gp if extracted carefully)Necromantically charged silver thread used to bind souls to flesh.
Feats
Augmentations
Notes for the game master
Tactics
Opening
The Brute stands in the center of the exit, using its Large size to block the passage completely. It starts with Ground Pound to destabilize the party immediately.
Mid-fight
It focuses on one character at a time, specifically those attempting to pick the lock or interact with the gate mechanism. It uses its slam to keep them prone and pinned.
End of the fight
As its health wanes, it activates its Silver Resonance (if the Warden is near) and targets the weakest-looking characters to ensure at least one prisoner remains a 'resource'.
Retreat
The Brute is incapable of fear or retreat. It fights until it is literally unraveled.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
An 8-foot-tall horror of mismatched anatomy. Its torso is composed of several torsos fused into a wide, slab-like mass of gray, taut skin. Three distinct left arms and two right arms have been combined into two massive, club-like appendages. Thin, glowing silver wire zig-zags across every seam. Its head is a swollen, featureless dome of flesh with a single jagged mouth sewn shut with silver thread.
Behavior
It remains perfectly still, resembling a grotesque statue until a prisoner approaches the gate or the Warden gives a mental command. It moves with a heavy, rhythmic thudding and does not exhibit pain or hesitation.
How it lives
As an undead construct, it does not eat, sleep, or breathe. It is maintained through periodic infusions of necrotic ichor injected through the silver seams by the Warden's assistants.
Lair
The Gate of Last Sighs, the main exit of the Blackridge Penitentiary.
- Habitat
- Stone prisons, necromantic laboratories, torture chambers.
Signs that it is near
Tags
Lore
The Brute is rumored to be the remains of the last three inmates who attempted an escape. The Warden didn't just kill them; he forged them into the very obstacle they failed to bypass. The silver wire used to bind them acts as a conduit for the Warden's will and necro-magical energy.
What drives it
To prevent any living creature from crossing the gate threshold without the Warden's sigil.
After the fight
Once defeated, the silver wire loses its glow and the bodies rapidly decay. The Warden will be alerted immediately by the breaking of the silver resonance connection, and his vengeful arrival is imminent.
“The Warden didn't just kill them; he forged them into the very obstacle they failed to bypass.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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