Grey-Feather Skirmisher - AI-generated fantasy Monster

Grey-Feather Skirmisher

Local legends speak of the Grey-Feathers as spirits, but they are simply highly trained thieves who use a rare alchemical powder or minor enchantments to dampen sound in their hunting grounds.

MediumHumanoid(Any Race)CR MediumNeutral Evil

Grey-Feather Skirmisher

BanditStealthGrey-Feathers
HP22AC14SPD30 ft.CRMediumStealthPerceptionAcrobatics
STR
11
DEX
16
save
CON
12
INT
10
WIS
14
CHA
10
Muffled Echoes. While the Grey-Feather is in its preferred terrain, it makes no noise while moving. Wisdom (Perception) checks that rely on hearing are made with disadvantage against the Grey-Feather.
Flanking Striker. The Grey-Feather has advantage on attack rolls against a creature if at least one of the Grey-Feather's allies is within 5 feet of the creature and the ally isn't incapacitated.
Cunning Action. On each of its turns, the Grey-Feather can use a bonus action to take the Dash, Disengage, or Hide action.
Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage plus 3 () extra damage if the Grey-Feather has advantage on the attack roll.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 7 () piercing damage.
Skirmish Fade. When a creature moves within 5 feet of the Grey-Feather, the Grey-Feather can move up to half its speed without provoking opportunity attacks.
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