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Ysolda Vey - AI-generated fantasy NPC

Ysolda Vey

Human · Artificer (Alchemist), with noble upbringing · Level 7

Ysolda Vey

Physician, alchemist, and discreet specialist in rare poisons
AC15
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a clean, dry edge, with the faint rasp of long hours speaking over burners and glassware. Years of negotiating with wealthy patrons have given her careful articulation, but when she is concentrating on a formula she clips consonants and speaks almost like she is reading measurements aloud.

She speaks in precise, polished sentences shaped by elite Waterdeep company and years of explaining frightening diagnoses. Her vocabulary is practical rather than showy, and she uses a patient's name when she wants to steady them. In her laboratory, her words become shorter and more technical, as if each extra syllable might contaminate a measurement.

Speech patterns

Uses a patient's name often, both to reassure and to keep control of the exchange.
Describes danger in calm, practical terms: what it does, how quickly, and what can still be done.
Prices are stated plainly and without apology; she may offer a cheaper remedy, but never pretends it is equally effective.
When asked about the Underdark, she answers the question asked and no more.

How to play them

Begin with a careful assessment of what the visitors want and how much risk they bring. Offer effective treatment at a clear price, ask focused questions, and share only enough history to earn useful cooperation. She is willing to hire adventurers for dangerous retrieval work, but insists on specific terms and proof of discretion.

Goal

Identify what is happening to the Underdark sample, secure it before it can harm anyone, and learn whether the suspicious deaths are connected to her work.

Motivation

She wants to remain the one person in Waterdeep's elite circles whose cures can be trusted, while preserving enough control over her knowledge to prevent it being used carelessly.

Secret · GM only

Appearance

Ysolda is strikingly beautiful in the composed, expensive way of a portrait that seems to study its viewer back. Her dark hair is drawn into a smooth braided crown, each pin placed with surgical precision; a few silver strands at her temples catch the light. Her face is oval and finely balanced, with a small, deliberate smile and a steady gaze that makes patients feel both examined and safe. She moves without hurry, but never wastes a step. She smells unmistakably of bitter almond, clean spirits, and crushed wintergreen, a laboratory scent she has long since stopped noticing. She takes up very little space in a room, making others lean closer before they realize she has set the terms of the conversation. Unexpectedly, she keeps a little wooden bird on her desk and repairs its chipped beak whenever she is thinking.

Clothing

Tailored dresses in muted plum, ivory, and ink-blue, layered with a fitted leather alchemist's apron when working. Her cuffs fasten with discreet silver clasps, and her jewelry is elegant but chosen to avoid catching on glassware.

Body language

She folds her hands loosely at her waist, keeping her elbows close and her posture impeccably balanced. When listening, she stills so completely that even her breathing seems measured. She touches one fingertip to the rim of a cup before trusting it, and when displeased she does not fidget: she stops moving altogether.

Height
5 feet 7 inches
Build
Slender, well-conditioned, and carefully composed, with a straight back and a surgeon's economical coordination.
Eyes
Deep hazel, with a gold ring around each pupil
Hair
Dark brown, with silver beginning at the temples
Skin
Warm ivory with a faint olive undertone
Age
42
Gender
Female
Size
Medium

Distinguishing features

A persistent scent of bitter almond, spirits, and wintergreen that lingers on her gloves and in rooms she has just left.
A small wooden bird with a repaired beak sits in her workroom, polished smooth by frequent handling.
Her movements are unusually economical; she can cross a crowded room without seeming to displace anyone.

Personality

12 traits and drives

Ysolda is genuinely attentive to suffering, but her compassion comes with a clinician's detachment: she will stay up all night to save a stranger and still charge a fortune to a duke. In company she is gracious and unhurried; under pressure she becomes brisk, exacting, and willing to frighten people into taking sensible precautions. She dislikes cruelty, yet has made dangerous substances whose effects she understands better than their eventual uses.

Alignment
Neutral

Quirks

Taps a glass vial twice against her thumbnail before opening it.
Repairs chipped wooden objects whenever she is thinking through a difficult choice.
Remembers people's preferred tea but pretends she does not.
Turns a ring on her right hand until its setting points inward when she is concealing something.

Habits

Checks the seal on any drink set before her, then politely asks who prepared it.
When a patient is frightened, she becomes practical and warmly attentive; when a client is entitled, she turns the same attention into a series of precise, unnerving questions.
Keeps careful appointment notes but memorizes the details that matter, including who pays late and who lies about symptoms.
After a difficult day, repairs her wooden bird instead of drinking or seeking company.

Traits · 3

She makes a frightened patient feel attended to, but makes a powerful client feel as if every word is being weighed.
She values mercy in practice and control in principle, and is not always honest with herself about which one is guiding her.
She is proud of her skill, though she would rather be considered indispensable than admired.

Flaws · 3

She treats secrecy as a kind of safety and withholds information long after cooperation would be wiser.
Her confidence in her own judgment makes her slow to accept help.
She believes expensive work is more likely to be respected, and can mistake a client's wealth for their reliability.

Fears · 3

That her kept Underdark sample will change beyond her ability to understand or contain.
That Afsun Ardali will discover she withheld the sample and interpret it as betrayal.
That an innocent person will be blamed for a death caused by a poison she designed.

Wants and needs · 3

Wants control over the research and the information surrounding it.
Needs a trustworthy way to contain or destroy the sample.
Needs to decide whether to tell Afsun Ardali the truth before the consequences reach them both.

Combat

AC 15 · HP 45 · 30 ft.

Avoids a fair fight. She uses cover, distance, and control spells, protects herself with her infused equipment, and targets the most dangerous opponent with a prepared poison only if she believes escape or negotiation has failed. She retreats toward a locked exit or an ally rather than fighting to the death.

Ysolda Vey

Medium humanoid (human), neutral
Armor Class15
Hit Points45
Speed30 ft.
Level7
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionIntelligence
SkillsArcanaInvestigationMedicinePersuasionHistorySleight of Hand
SensesPassive Perception 11
Languages
Common,
Dwarvish
Alchemist's Supplies proficiency. As a 7th-level artificer, she has Flash of Genius: five times per long rest, she can add +4 to an ability check or saving throw made by herself or a creature within 30 feet that she can see.
Experimental Elixir. after each long rest, she can create two random elixirs, and can expend a spell slot to create another. An elixir's effect lasts until it is consumed or until the next long rest.
Custom feature, Veiled Dose. once per long rest, she can prepare one dose of bespoke poison. A creature that ingests it must make a Constitution saving throw or take 21 () poison damage and become poisoned for 1 hour; on a success, it takes half damage and is not poisoned. The dose is detectable by a successful Intelligence (Investigation) check or by suitable magic. This is not an official artificer feature.
Custom feature, Careful Physician. when she restores hit points to a creature using a spell of 1st level or higher, the creature regains an additional 4 hit points, reflecting her Alchemical Savant feature.

Spells

Prestidigitation (cantrip, transmutation). A 1st-level artificer spell. Creates a small magical effect such as a harmless sensory mark, a brief sound, or an instantaneous cleaning of an object.
Acid Splash (cantrip, conjuration). A 1st-level artificer spell. She makes a ranged spell attack; on a hit, the target takes acid damage, increasing by at 5th level.
Cure Wounds (level 1, evocation). A 1st-level artificer spell. One creature she touches regains hit points. Her Alchemical Savant feature adds 4 more hit points when she casts it using alchemist's supplies.
Healing Word (level 1, evocation). A 1st-level artificer spell. A creature she touches regains hit points and can spend Hit Dice to recover additional hit points.
False Life (level 1, necromancy). A 1st-level artificer spell. She creates a protective ward that grants a creature 5 temporary hit points for the duration.
Identify (level 1, divination). A 1st-level artificer spell. She magically evaluates a substance, object, or creature's properties and how to use them.
Sanctuary (level 1, abjuration). A 1st-level artificer spell. One creature she touches gains a bonus to AC for up to 8 hours.
Protection from Evil and Good (level 1, abjuration). A 1st-level artificer spell. A creature she touches is protected against aberrations, celestials, elementals, fey, fiends, and undead.
Arcane Hand (level 2, conjuration). A 2nd-level artificer spell. She creates a floating hand that can carry objects, open an unlocked door, or perform other simple tasks at range.
Lesser Restoration (level 2, abjuration). A 2nd-level artificer spell. She restores a creature's severed body parts or cures one disease, poison, blindness, or deafness affecting it.
Protection from Energy (level 2, abjuration). A 2nd-level artificer spell. She creates a resilient magical barrier around a willing creature, granting resistance to one chosen damage type.
Cloudkill (level 2, conjuration). A 2nd-level artificer spell. She produces a cloud of poison gas; creatures in the area must make Constitution saving throws or take poison damage and become poisoned.
Shield (level 1, abjuration). A 1st-level artificer spell. She creates a protective magical ward that increases her AC by 5 until the start of her next turn, including against the triggering attack.

Actions

Alchemical Spell. Melee or Ranged Spell Attack: to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 () acid damage or 11 () fire damage, chosen when she makes the attack. This represents her Alchemical Savant bonus when casting an appropriate artificer spell, not a separate official attack.
Hand Crossbow. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 7 () piercing damage. Her compact hand crossbow is a mundane weapon.
Administer Veiled Dose. She administers a prepared Veiled Dose to a willing, incapacitated, or restrained creature within reach, or places it in food or drink. A creature that ingests it makes the saving throw described in her custom Veiled Dose feature. The dose is consumed on use.

Reactions

Flash of Genius. Five times per long rest, when Ysolda or a creature she can see within 30 feet makes an ability check or saving throw, she adds +4 to the roll. This is the artificer's 7th-level Flash of Genius feature.
Shield. When a creature Ysolda can see targets her with an attack, she casts Shield using a spell slot, increasing her AC by 5 until the start of her next turn, including against the triggering attack.

Services they sell

Diagnosis and treatment for elite clients, typically at a premium.
Preparation of healing remedies and antidotes for specific known substances.
Identification of toxins, alchemical reagents, and unusual symptoms.
Discrete consultation for clients who fear scandal more than illness.

Rewards they can give

A reliably effective healing draught or bespoke antidote, priced according to rarity and urgency.
An introduction to a discreet Waterdeep patron, if the characters earn her trust.
Payment for recovering a reagent from the Underdark or investigating the suspicious deaths.
A custom antidote for one specific poison, if the party provides a sample and accepts her terms.

Equipment

  • Hand crossbow (weapon)A finely balanced hand crossbow, discreetly carried beneath her cloak.
  • Fitted leather armor (armor)Leather armor tailored beneath her formal clothes, providing AC 11 + Dexterity modifier.
  • Alchemist's supplies (tool)A set of alchemist's supplies, including glass vials, a portable burner, and labeled reagent tins.
  • Infused glass-and-silver rod (magic item)A magic-infused rod used as her spellcasting focus; its enchantment is represented by her +1 bonus to spell attacks and spell save DC.
  • Veiled Dose (custom consumable)A sealed custom Veiled Dose, prepared only when she expects to face serious danger.

Possessions

North Ward townhouse and a locked, concealed laboratory beneath Waterdeep.
A wooden bird with a repaired beak, carved by her late brother.
A coded field journal from the Underdark expedition.
A sealed vial containing the sample she promised Afsun Ardali she would destroy.
A small collection of letters from former patients, kept without their knowledge.

Background

Ysolda Vey is a human noble and a 7th-level artificer of the Alchemist specialist. She was raised in a prosperous Waterdeep household where illness was treated as a private embarrassment and servants were expected to vanish when inconvenient. Her talent for remedies began during a fever season, when a physician's expensive tonic failed and she improvised a safer treatment from the household stores. She later studied practical medicine and alchemy, building a reputation among elite families for remedies that worked when fashionable treatments did not. Her fees are punishing, but her patients tend to recover. Years ago, Ysolda worked with Afsun Ardali on a discreet expedition into the Underdark beneath Waterdeep. Afsun procured rare reagents and access; Ysolda assessed their properties and kept the team alive through a poisoned cavern. They parted after a disagreement over what should be done with a captured sample. Ysolda now maintains a hidden laboratory below the city, reached through an old cistern passage and secured by mundane locks, alarms, and carefully chosen favors. She lives in an affluent North Ward townhouse, where clients arrive by appointment and household staff know not to ask about the cellar deliveries. Her present difficulty is twofold: a former patient has begun recognizing a pattern among several suspicious deaths, and the Underdark sample she kept has started changing in its sealed vial. Ysolda has not told Afsun that the sample is still in her possession. She is trying to find a safe use for it before anyone else does.

Role in the story

A high-priced physician whose success makes her valuable to Waterdeep's elite, and whose hidden Underdark work can draw the party into a mystery of poisons, divided loyalties, and dangerous research.

“Her fees are punishing, but her patients tend to recover.”
From their background
Faction
A private circle of Waterdeep's wealthy patrons; no formal membership in the city’s major factions.

Known connections

Afsun Ardali, a former expedition partner who knows how competent she is and suspects she withheld something from their last Underdark venture.
Lady Sesselith, a wealthy client who publicly praises Ysolda's remedies and privately wants her to investigate a recurring illness.
Hethra, her housekeeper, who manages the townhouse and is the only person trusted with the laboratory's mundane errands.
A former patient named Thessa, whose questions about a dead relative threaten to expose Ysolda's hidden work.
Major secret · GM only
Minor secrets · GM only

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