Elara 'The Eel' Sylvaranth
Elara 'The Eel' Sylvaranth
At the table
Voice
Low, raspy, and quick-paced with a distinct coastal lilt.
Her voice is raspy and rhythmic, like the tide pulling back over stones. She speaks in short, clipped sentences and frequently uses nautical slang and thieves' cant.
Speech patterns
How to play them
She will only reveal information if the players offer a 'shiny' trinket or significant gold. She prefers to talk from the safety of the rafters.
Goal
Retrieve the locket from the upcoming smuggling shipment.
Motivation
To reclaim the Sylvaranth locket and find enough gold to buy passage to the elven lands of the west.
Appearance
Elara is a striking contrast of elven elegance and urban rot. She possesses the sharp, high cheekbones and graceful frame of her people, but she is coated in a layer of permanent harbor grime and charcoal soot. Her hair is a tangled, silver bird nest decorated with small fish bones and copper wire. She moves with a liquid, unnerving silence across the tavern rafters, her presence often announced only by the faint scent of brine. Her most startling feature is her eyes, which are a piercing, iridescent violet that remains clean and bright despite the filth on her face. She has an odd habit of keeping her fingernails impeccably manicured and polished with crushed beetle shells, a single vanity that defies her squalid lifestyle.
Clothing
She wears a patchwork coat made of waxed canvas and stolen leather scraps, oversized for her frame and filled with hidden internal pockets. Beneath it is a salt-stained linen tunic and breeches that have been patched so many times the original fabric is gone.
Body language
She perches rather than sits, often squatting on her heels. Her hands are in constant motion, either cleaning her nails or fiddling with a piece of string.
- Height
- 4 feet 11 inches
- Build
- Scrawny and wiry
- Eyes
- Iridescent violet
- Hair
- Silver-white, dulled by dirt
- Skin
- Sallow tan with streaks of grey soot
- Age
- 42 years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesElara is hyper-vigilant and deeply cynical, viewing every interaction as a potential transaction. She is miserly with her words but surprisingly generous with the stray animals of the port, often spending her last copper on scraps for a mangy cat while she herself goes hungry. She suffers from severe agoraphobia and feels exposed in open fields or wide streets, becoming erratic and irritable unless she has a roof or a beam above her head. While she claims to have no loyalty, she harbors a quiet, burning hatred for the local smuggling rings that profit from misery.
- Alignment
- Chaotic Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 13 · HP 5 · 30 ft. (climb 20 ft.)Elara will never stand and fight. She uses smoke bombs and fish oil to create chaos, then uses her climbing speed to vanish into the architecture.
Elara 'The Eel' Sylvaranth
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Hidden Boot Dagger (weapon)A thin, rusted blade with a handle wrapped in eel-skin.
- Smoked Glass Vials (tool)Small jars that create a 10 foot cloud of thick grey smoke when broken.
- Pouch of Copper Wire (gear)Scraps used for setting tripwires or fiddling.
Possessions
Background
Elara was born in a peaceful coastal elven enclave that was razed by the Scurvy King's pirate fleet thirty years ago. She survived by hiding in a lobster trap and was eventually pulled from the sea by a merchant vessel. Growing up in the 'Rusty Barnacle' tavern, she learned the geography of the rafters before she learned the geography of the streets. She has spent the last decade building a network of rats and orphans to gather secrets. Currently, she is obsessed with a specific shipping crate marked with a cracked shell seal, which she believes contains a silver locket stolen from her mother's cooling body during the raid.
Role in the story
An information broker who can guide the players through the port's underworld or identify illegal cargo.
“She survived by hiding in a lobster trap and was eventually pulled from the sea by a merchant vessel.”
- Faction
- Independent, though loosely associated with the port urchins.
Known connections
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