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Elara 'The Eel' Sylvaranth - AI-generated fantasy NPC

Elara 'The Eel' Sylvaranth

High Elf · Commoner (Urchin) · Level 0

Elara 'The Eel' Sylvaranth

Information Broker and Thief
AC13
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Low, raspy, and quick-paced with a distinct coastal lilt.

Her voice is raspy and rhythmic, like the tide pulling back over stones. She speaks in short, clipped sentences and frequently uses nautical slang and thieves' cant.

Speech patterns

Whispers are cheaper than blood, but only just.
The tide brings secrets, but the Eel keeps them.
Shiny for a secret, dull for a lie.

How to play them

She will only reveal information if the players offer a 'shiny' trinket or significant gold. She prefers to talk from the safety of the rafters.

Goal

Retrieve the locket from the upcoming smuggling shipment.

Motivation

To reclaim the Sylvaranth locket and find enough gold to buy passage to the elven lands of the west.

Secret · GM only

Appearance

Elara is a striking contrast of elven elegance and urban rot. She possesses the sharp, high cheekbones and graceful frame of her people, but she is coated in a layer of permanent harbor grime and charcoal soot. Her hair is a tangled, silver bird nest decorated with small fish bones and copper wire. She moves with a liquid, unnerving silence across the tavern rafters, her presence often announced only by the faint scent of brine. Her most startling feature is her eyes, which are a piercing, iridescent violet that remains clean and bright despite the filth on her face. She has an odd habit of keeping her fingernails impeccably manicured and polished with crushed beetle shells, a single vanity that defies her squalid lifestyle.

Clothing

She wears a patchwork coat made of waxed canvas and stolen leather scraps, oversized for her frame and filled with hidden internal pockets. Beneath it is a salt-stained linen tunic and breeches that have been patched so many times the original fabric is gone.

Body language

She perches rather than sits, often squatting on her heels. Her hands are in constant motion, either cleaning her nails or fiddling with a piece of string.

Height
4 feet 11 inches
Build
Scrawny and wiry
Eyes
Iridescent violet
Hair
Silver-white, dulled by dirt
Skin
Sallow tan with streaks of grey soot
Age
42 years old
Gender
Female
Size
Medium

Distinguishing features

A jagged scar across her left collarbone shaped like a fishhook
Preternaturally clean and polished fingernails
A small wooden eel totem tied to her left wrist with seaweed cord
Piercing purple eyes that seem to capture light in the dark

Personality

12 traits and drives

Elara is hyper-vigilant and deeply cynical, viewing every interaction as a potential transaction. She is miserly with her words but surprisingly generous with the stray animals of the port, often spending her last copper on scraps for a mangy cat while she herself goes hungry. She suffers from severe agoraphobia and feels exposed in open fields or wide streets, becoming erratic and irritable unless she has a roof or a beam above her head. While she claims to have no loyalty, she harbors a quiet, burning hatred for the local smuggling rings that profit from misery.

Alignment
Chaotic Neutral

Quirks

She refuses to step on shadows, believing they are holes in the world
She whistles three short, sharp notes whenever she smells expensive perfume
She talks to a petrified pufferfish she keeps in her pocket named 'Gourd'
She checks the direction of the wind every time she enters a new room

Habits

Always watches the door from the highest point in the room
Spits twice before accepting any payment
Moves to a different rafter every twenty minutes to avoid being a static target

Traits · 3

I trust no one who smells of expensive soap.
A secret is a currency that never loses value.
I would rather save a cat than a king.

Flaws · 3

Frozen by fear in open, wide spaces.
Greedily collects shiny objects even if they have no monetary value.
Quick to abandon 'allies' if things turn violent.

Fears · 3

Being trapped in a room with a locked door
The smell of burning cedar
Deep, open water

Wants and needs · 3

Family locket
A sense of belonging
Protection from the Scurvy King's return

Combat

AC 13 · HP 5 · 30 ft. (climb 20 ft.)

Elara will never stand and fight. She uses smoke bombs and fish oil to create chaos, then uses her climbing speed to vanish into the architecture.

Elara 'The Eel' Sylvaranth

Medium humanoid (high elf), chaotic neutral
Armor Class13
Hit Points5
Speed30 ft. (climb 20 ft.)
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterity
SkillsStealthSleight of HandInsightAcrobatics
SensesDarkvision 60 ft., Passive Perception 11
Languages
Common,
Elvish,
Thieves' Cant
Darkvision. See in the dark up to 60 feet
Fey Ancestry. Advantage on saving throws against being charmed and magic cannot put her to sleep
Urban Nimbleness. Can move through the space of any creature that is a size larger than her
Trance. Only needs 4 hours of meditation to gain the benefits of a long rest

Spells

Minor Illusion (cantrip, illusion). Creates the sound of a scurrying rat or a distant door slam to distract guards.

Actions

Bitey Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage.
Slippery Escape. Elara throws a pouch of fish oil at her feet. The ground in a 5 foot radius becomes difficult terrain until the end of her next turn, and she takes the Disengage action.
Distracting Chirp. Elara whistles a piercing note that requires a target within 30 feet to make a Wisdom saving throw or have disadvantage on its next attack roll.

Reactions

Skitter. When a creature moves within 5 feet of Elara, she can move up to half her speed without provoking opportunity attacks.

Services they sell

Gathering rumors about specific ships
Locating stolen goods in the port
Translating elvish documents

Rewards they can give

A map of the tavern's hidden crawlspaces
The real name of the local dockmaster
A stolen silver ring

Equipment

  • Hidden Boot Dagger (weapon)A thin, rusted blade with a handle wrapped in eel-skin.
  • Smoked Glass Vials (tool)Small jars that create a 10 foot cloud of thick grey smoke when broken.
  • Pouch of Copper Wire (gear)Scraps used for setting tripwires or fiddling.

Possessions

A set of masterwork lockpicks
Gourd the petrified pufferfish
A bag of 12 polished sea glass shards
A small jar of bioluminescent moss

Background

Elara was born in a peaceful coastal elven enclave that was razed by the Scurvy King's pirate fleet thirty years ago. She survived by hiding in a lobster trap and was eventually pulled from the sea by a merchant vessel. Growing up in the 'Rusty Barnacle' tavern, she learned the geography of the rafters before she learned the geography of the streets. She has spent the last decade building a network of rats and orphans to gather secrets. Currently, she is obsessed with a specific shipping crate marked with a cracked shell seal, which she believes contains a silver locket stolen from her mother's cooling body during the raid.

Role in the story

An information broker who can guide the players through the port's underworld or identify illegal cargo.

“She survived by hiding in a lobster trap and was eventually pulled from the sea by a merchant vessel.”
From their background
Faction
Independent, though loosely associated with the port urchins.

Known connections

Barnaby the Barkeep: Her unofficial guardian and provider of scraps
One-Eye Jax: A blind beggar who serves as her lookout
The Gutter-Runners: A loose network of port orphans who report to her
Major secret · GM only
Minor secrets · GM only

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