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Hadrik Hadrunson - AI-generated fantasy NPC

Hadrik Hadrunson

Human · Cleric · Level 1

Hadrik Hadrunson

Noble; cleric of Oghma awaiting acolyte status
AC17
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasped voice shaped by cold monastery stone, long hours reading aloud, and the road. He articulates quotations with scholar's care, but when someone is threatened his phrasing turns brisk and practical, carrying easily without becoming theatrical.

His voice carries a dry rasp from years of reading aloud in cold stone rooms and a slight catch after long spells of speaking over wind or road noise. He enunciates names and quotations carefully, as if copying them into a record, but his words become clipped and plain when someone is in danger. His Cormyrean upbringing shows in his measured forms of address; his monastery years show in the way he pauses to choose an accurate word rather than an impressive one.

Speech patterns

Quotes a remembered line from a text, then admits when he is not sure it applies.
Asks people to state what they need before offering advice.
Uses formal titles with nobles, but drops them quickly if someone is in immediate danger.
When embarrassed, explains the origin of a custom no one asked about.

How to play them

He is courteous but does not flatter. He listens carefully, offers practical help, and asks what a person is afraid will happen if they speak openly. If players show concern for vulnerable people, he trusts them faster than he would someone with impressive titles.

Goal

Earn the title of acolyte without abandoning the villagers whose cause brought him into conflict with his family.

Motivation

To make knowledge serve the living, not merely preserve the reputations of the powerful.

Secret · GM only

Appearance

Hadrik is a plainly dressed young noble whose careful stillness makes him seem older until he moves. His brown hair is cut in a blunt bowl, the ends grazing his ears with almost ceremonial precision. His jaw is broad and square, and when he laughs his upper teeth show in a conspicuously even, slightly crowded row; he covers his mouth a beat too late, as if remembering that a baron's son is supposed to laugh discreetly. He walks with measured, heel-first steps, but turns quickly to put himself between danger and another person. One unexpected detail: a tiny, painstakingly embroidered bluebird is stitched inside the cuff of his austere traveling coat.

Clothing

A dark blue wool coat, patched at the elbows, worn over a simple linen shirt and practical mail. The cuffs are neatly mended; inside one is a tiny bluebird embroidered in faded thread. He wears a narrow belt with a plain book pouch and no visible baronial crest.

Body language

He squares his shoulders when addressed by a noble, then unconsciously angles his shield side toward whoever seems most vulnerable. His thumb checks the shield's leather strap whenever he is uncertain. He holds his jaw tightly when trying not to interrupt, and his grin breaks through in a sudden, toothy flash when he forgets to be composed.

Height
5 feet 9 inches
Build
Compact and sturdy, with a trained shield arm and the softening roundness of someone who spent more time at a desk than in a barracks.
Eyes
Warm hazel
Hair
Brown
Skin
Light olive with a faint pink flush across the nose in cold weather
Age
Thirty-one
Gender
Male
Size
Medium

Distinguishing features

A precisely cut brown bowl hairstyle that makes his noble upbringing look more severe than it is.
A broad jaw and conspicuously even, slightly crowded upper teeth, especially noticeable when he laughs.
The tiny bluebird embroidered inside one coat cuff, a private keepsake from his mother.

Personality

12 traits and drives

Hadrik wants to be both a dutiful son and an honest witness, and each role seems to demand a different kind of silence. In danger he is decisive and physically protective; in family matters he becomes cautious, then stubborn once he has chosen a side. He is patient with confused people but has little patience for deliberate evasions. When tired, his careful courtesy gives way to blunt questions.

Alignment
Lawful Good, though his sense of duty can become stubbornness.

Quirks

He taps the rim of his shield twice before entering a room, claiming it checks the strap even when it plainly does not.
He counts doorways, not people, and loses track whenever someone asks him why.
He writes down odd sayings on scraps of paper, then files them under the wrong subject.
He takes the smallest piece of bread at a table, but will quietly make sure the hungriest person gets a second helping.
He rubs the edge of the bluebird stitching with his thumb when he is trying to decide whether to tell the truth.

Habits

Counts the people in a room before choosing where to stand.
When someone is being ignored, he turns his whole body toward them and waits for the conversation to make space.
After a hard decision, he copies a sentence from a book by hand, even if the sentence has little to do with the choice.
At home or among nobles he becomes guarded and formal; among frightened strangers he is direct and unexpectedly warm.

Traits · 3

He is genuinely curious about ordinary people's work, yet embarrassed when they recognize his family name.
He insists on fairness in public, but privately hopes his father will one day say he was right.
He prefers careful plans, then puts himself in harm's way without hesitation when someone is threatened.

Flaws · 3

He treats every promise as binding, even when circumstances change.
He can mistake a well-preserved record for the whole truth.
He resists asking for help because he thinks a protector should be self-sufficient.

Fears · 3

That he will become a polished defender of his family rather than a defender of people.
That the monastery will reject him as an acolyte for refusing to separate study from worldly disputes.
That his brother will mistake his challenge to the family's conduct for a lack of love.

Wants and needs · 3

Wants the acolyte title he has earned, and needs to accept that recognition may come later than justice.
Wants his family to remain intact, but needs to confront what its authority is doing to the villagers.
Needs allies willing to challenge him when his protective instincts become self-sacrifice.

Combat

AC 17 · HP 9 · 30 feet

Hadrik stays close to companions who are wounded or exposed, using his shield and position to obstruct enemies. He opens with Bless when several allies are in danger, uses Sacred Flame against foes he cannot safely reach, and reserves Cure Wounds for someone who has fallen or is close to it. He does not chase retreating enemies while an ally still needs protection.

Hadrik Hadrunson

Medium humanoid (human), lawful good, though his sense of duty can become stubbornness.
Armor Class17
Hit Points9
Speed30 feet
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsInsightReligionPersuasion
SensesPassive Perception 12
Languages
Common,
Dwarvish
Spellcasting. Wisdom is his spellcasting ability. Spell save , spell attack bonus +5.
Human Resourceful. He gains Heroic Inspiration when he finishes a Long Rest.
Custom. Shieldward Instinct. Once per turn, when a creature within 5 feet of him is hit by an attack, he can use his reaction to impose a -2 penalty on the attack roll, potentially turning the hit into a miss. This is a custom feature, not an official Cleric feature.

Spells

Sacred Flame (cantrip, evocation). Cantrip. One creature within 60 feet makes a Dexterity saving throw against , taking Radiant damage on a failure.
Guidance (cantrip, divination). Cantrip. He touches a willing creature, which gains one use of Heroic Inspiration if it does not already have it. The inspiration lasts until used or until he finishes a Long Rest.
Thaumaturgy (cantrip, transmutation). Cantrip. He creates a harmless sensory effect, such as a whisper, a brief odor, or a flicker of light, within 30 feet.
Bless (level 1, enchantment). 1st level, concentration, up to 1 minute. Up to three creatures of his choice gain a bonus to attack rolls and saving throws.
Cure Wounds (level 1, abjuration). 1st level. A creature he touches regains Hit Points.
Sanctuary (level 1, abjuration). 1st level, concentration, up to 1 minute. He wards one willing creature he touches. The first time an attacker targets it with an attack, the attacker must succeed on a Wisdom saving throw or choose a different target or lose the attack.

Actions

Mace. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () Bludgeoning damage, or 5 () if wielded with two hands.
Sacred Flame. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: Radiant damage. The target must succeed on a Dexterity saving throw or take the damage normally; the spell creates no attack roll. In rules terms, this is a Dexterity save for Radiant damage.
Spellcasting. He casts a prepared spell, expending a spell slot as appropriate. His prepared 1st-level Cleric spells are Bless, Cure Wounds, and Sanctuary.

Reactions

Shieldward Instinct. When a creature Hadrik can see within 5 feet is hit by an attack, Hadrik can impose a -2 penalty on that attack roll. If this changes the result so the attack misses, the protected creature takes no damage. Custom feature; usable once per turn.

Services they sell

Can provide basic healing and protection through his prepared Cleric spells.
Can identify religious texts, copy documents, and help locate records concerning local history.
Can offer a noble's perspective on Cormyrean etiquette and estate politics.

Rewards they can give

A trusted introduction to Oghma's clergy and access to a monastery library, if the party helps resolve his acolyte petition.
A modest Cormyrean family stipend, if he can persuade his mother to release it.
A copy of a rare historical text or a useful account of local roads from his notebook.

Equipment

  • Shield (armor)A battered steel shield with a small, carefully maintained emblem of Oghma, the god of knowledge.
  • Mace (weapon)A plain iron-headed mace with a wrapped grip; its balance is better than its decoration.
  • Chain shirt (armor)A shirt of mail worn beneath his coat. With his shield, it gives him AC 17.
  • Notebook (adventuring gear)A leather-bound notebook of copied fragments, village petitions, and questions he has not yet answered.
  • Holy symbol (spellcasting focus)A holy symbol of Oghma, worn on a cord beneath his shirt.
  • Monastery travel pack (adventuring gear)A small pack with a bedroll, travel food, tinderbox, and a waterskin.

Possessions

A notebook of copied texts and village petitions
A bluebird embroidery sewn inside his coat cuff
A sealed letter from his monastery tutor
A plain holy symbol of Oghma

Background

Hadrik was born the second son of Baron Hadrun and Baroness Olya, whose Cormyrean holdings lie beside a road used by pilgrims and caravans. As a child, he learned that family history could be recited flawlessly while the people who paid for it went unnamed. At thirteen, during a winter fever in a tenant village, he carried messages and water between the sick and the manor. His elder brother ordered the gates shut to protect the household. Hadrik disobeyed, opening a side entrance and helping the villagers reach the chapel infirmary. Several survived, but his father punished him for making the family look weak. The experience changed his idea of obedience: he came to believe that authority is only worth defending when it protects someone. He sought study at a remote monastery devoted to Oghma, where he copied damaged records and trained with shield and mace. He has completed his studies but is still awaiting the formal title of acolyte. His former tutor, Maerwen, has urged him to return home and settle an inheritance dispute; his brother, Dhesk, wants him to stop stirring up old grievances. Meanwhile, letters from the village describe new evictions, and Hadrik suspects his family is involved.

Role in the story

A protective novice cleric and noble heir whose search for his place in Oghma's faith draws the party into a conflict between family loyalty and the truth of a village's eviction.

“As a child, he learned that family history could be recited flawlessly while the people who paid for it went unnamed.”
From their background
Faction
Devotee of Oghma; born to a Cormyrean baronial family, though he keeps its crest out of sight.

Known connections

Baron Hadrun, his stern father, who considers his monastery years an indulgence that has gone on too long.
Baroness Olya, his mother, who sends practical letters and quietly asks him to keep a record of family decisions.
Dhesk, his elder brother and heir, who loves Hadrik but believes public disagreement will endanger their family.
Maerwen, his monastery tutor, who taught him that preserving a record can be an act of mercy.
The tenant families of a Cormyrean village near his family's estate, whose petitions he has promised to carry to someone who will hear them.
Major secret · GM only
Minor secrets · GM only

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