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Breezlebip Tinker-Tonk

Rock Gnome · Expert · Level 0

Breezlebip Tinker-Tonk

Bouncer and Mechanical Engineer
“ll have to adjust your gaskets”
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Rapid-fire and gravelly, sounding like a handful of pebbles in a tin can.

His voice is high-pitched and rapid, punctuated by technical jargon. He tends to describe people's emotions in terms of pressure, such as 'You're looking a bit high-PSI today, lad.'

Speech patterns

Always starts a conversation by identifying a structural flaw nearby
Uses plumbing metaphors for everything
Ends threats with the phrase '...or I'll have to adjust your gaskets'

How to play them

Breezlebip is dismissive of those he deems 'uninformed,' but his attitude shifts to genuine warmth if someone shows interest in his engineering or offers him a unique spirit to taste.

Goal

To create a self-cleaning floor for the tavern using high-pressure steam.

Motivation

To design a fully automated tavern where the plumbing also serves as the primary security system.

Secret · GM only

Appearance

Breezlebip is a compact, whirlwind of energy standing just over three feet tall. His skin is the color of polished walnut, covered in a permanent dusting of soot and copper shavings. His most striking feature is a massive, brass-and-leather hydraulic harness strapped to his torso, which supports a six-foot long mechanical grabber-arm that rests over his shoulder like a coiled serpent. He wears heavy smoked-glass goggles that magnify his amber eyes to a comical size, making him look perpetually surprised. While his hands are covered in thick, grease-stained work gloves, his facial hair is impeccably groomed into a sharp, bifurcated goatee that he oils with lavender-scented lubricant. He moves with a rhythmic clicking sound, a result of several small clockwork toys he keeps in his pockets for timing the tavern's complex plumbing cycles.

Clothing

A heavy, multi-pocketed leather smithing apron worn over a grease-stained tunic of Crossways linen, complemented by thick canvas trousers and steel-toed boots.

Body language

He is perpetually leaning forward as if inspecting a tiny screw. He uses his mechanical arm to punctuate his points, often pointing it inches away from someone's nose.

Height
3 feet 2 inches
Build
Dense and sturdy
Eyes
Magnified Amber
Hair
Shock-white and wispy
Skin
Deep Walnut
Age
124 years old
Gender
Male
Size
Small

Distinguishing features

Hydraulic mechanical grabber-arm attached to a torso harness
Magnifying brass goggles
Bifurcated goatee that smells of lavender and machine oil
Permanent singe mark on his left eyebrow

Personality

10 traits and drives

Breezlebip is a man of intense, localized passion: he is gruff and uncompromising with rowdy caravan guards, yet he treats the Gilded Spark's copper piping with the tenderness of a new father. He has a clinical approach to violence, viewing a bar fight as a series of mechanical levers to be reset. He is famously generous with technical advice to the point of annoyance, but he will never share his proprietary 'secret weld' technique even with his closest kin. When sober, he is a fastidious planner, but after a single pint of local spirits, he becomes an impulsive tinkerer who might try to 'improve' a customer's belt buckle while they are still wearing it.

Alignment
Lawful Neutral

Quirks

He constantly taps on walls to listen for 'pipe-whispers' or leaks
He speaks to his mechanical arm as if it were a disobedient pet named Cranky
He refuses to sit in any chair he hasn't personally inspected for structural integrity

Habits

Polishes his goggles when nervous
Checks the tavern's pressure gauges every thirty minutes
Automatically catches falling objects without looking

Traits · 3

Obsessive regarding mechanics
Pragmatic in conflict
Secretly sentimental about halfling folk-songs

Flaws · 2

Cannot ignore a squeaky hinge, even in a life-or-death situation
Highly suspicious of 'magic' that doesn't have visible gears or valves

Fears · 3

Catastrophic plumbing failure
A world where everything is made of wood and nothing is made of brass
Open bodies of water (lakes/oceans) because they lack 'flow control'

Wants and needs · 2

A high-grade sapphire for his grabber-arm's precision lens
Someone to listen to his three-hour lecture on drainage slopes

Combat

AC 14 · HP 12 · 25 ft.

Breezlebip avoids direct melee, preferring to use his Grabber-Arm to keep enemies at a distance while throwing 'Flash-Bang' trinkets to disorient them. He will often use the tavern environment (tripping hazards, loose pipes) to his advantage.

Breezlebip Tinker-Tonk

Small humanoid (rock gnome), lawful neutral
Armor Class14
Hit Points12
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceDexterity
SkillsInvestigationSleight of HandAthletics
SensesDarkvision 60 ft., Passive Perception 11
Languages
Common,
Gnomish
Artificer's Lore. Add double proficiency bonus to Intelligence (History) checks related to magic items, alchemical objects, or technological devices.
Tinker. Can use tinker's tools to create tiny clockwork devices (clockwork toy, fire starter, or music box).
Gnome Cunning. Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spells

Mending (cantrip, transmutation). Repairs a single break or tear in an object.
Prestidigitation (cantrip, transmutation). Creates small sensory effects or cleans objects (used for pipe maintenance).

Actions

Grabber-Arm Snap. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 4 () bludgeoning damage. On hit, the target is grappled (escape ). Until this grapple ends, the target is restrained and Breezlebip cannot use the arm against another target.
Flash-Bang Trinket. Breezlebip throws a small device at a point within 20 feet. Each creature within 5 feet of that point must succeed on a Dexterity saving throw or be blinded until the end of its next turn.
Steam Vent (1/Day). Breezlebip opens a valve on his harness, releasing a 15-foot cone of hot steam. Each creature in that area must make a Constitution saving throw, taking 7 () fire damage on a failed save, or half as much on a successful one.

Reactions

Mechanical Parry. Breezlebip adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wearing his grabber-arm harness.

Services they sell

Tool repair
Appraisal of gnomish trinkets
Information regarding the secret tunnels beneath Crossways Hold

Rewards they can give

A master-crafted mechanical fire starter
Free ale vouchers for The Gilded Spark
A blueprint for a collapsible ten-foot pole

Equipment

  • Tinker-Tonk Grabber Harness (custom equipment)Custom leather harness with a steam-assisted hydraulic arm.
  • Studded Leather Apron (light armor)Thick hide reinforced with brass studs for protection.
  • Flash-Bang Pouches (consumable)A belt containing several alchemical grenades.

Possessions

Tinker's tools
A vial of 'Spark-Lube'
Master key to The Gilded Spark's basement
A small pouch of high-quality Crossways cheese curds

Background

Born in the subterranean workshops of Blummidlop, Breezlebip was considered a radical for his obsession with 'low-tech' fluid dynamics and sanitation. While his peers were crafting delicate illusion-jewelry, he was designing high-pressure sewage valves. He left his home seventy years ago after a 'pressure-related incident' involving the High Tinkerer's private fountain. Moving to Crossways Hold, he found his true calling at The Gilded Spark. He convinced the owner that a tavern was only as good as its drainage. Today, he keeps the beer flowing through cooled pipes and ensures that unruly human tourists stay in line by using his mechanical inventions to relocate them to the street without staining their expensive Tilas silks.

Role in the story

Local expert and gatekeeper who can provide information on the town's infrastructure or help 'escort' players out of the tavern if they cause trouble.

“While his peers were crafting delicate illusion-jewelry, he was designing high-pressure sewage valves.”
From their background
Faction
The Gilded Spark Tavern staff, Blummidlop Engineering Guild (Expelled)

Known connections

Occasional consultant for Mila Underbough on cheese-vat temperature control
Deep rivalry with the plumbers of Blummidlop
Protective of Elara, the young halfling barmaid at The Gilded Spark
Major secret · GM only
Minor secrets · GM only

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