Orin Vane
Orin Vane
At the table
Voice
A dry, rhythmic croak that sounds like dry leaves skittering across stone.
His voice is a low, raspy whisper that carries surprisingly well. He speaks with an archaic, formal syntax and uses precise vocabulary even when begging for scraps.
Speech patterns
How to play them
He will pretend to be senile and confused to test the players' patience and character. If they show respect and intelligence, he will drop the facade and speak with his true scholar's voice.
Goal
Exposing the Vaskar Hegemony's puppet masters and restoring the imperial records they have corrupted.
Motivation
To compile a complete auditory 'census' of every Vaskar infiltrator in the city and provide it to the resistance for a single, decisive strike.
Appearance
Orin is a man whose skin resembles sun-bleached parchment, deeply creased by decades of study and the harsh reality of street life. His eyes are clouded over with thick, milky-white cataracts that suggest a total loss of vision, yet he never seems to fumble when reaching for his wooden bowl. His posture is slumped to fit the profile of a pathetic beggar, but when he thinks he is unobserved, he sits with a spine as straight as a spear. Despite his grime-streaked face and the dirt under his fingernails, his hands are remarkably steady and his long, spindly fingers move with a rhythmic, calculated precision as if he were still turning the pages of an invisible tome.
Clothing
Layered, tattered monastic robes of a faded saffron color, held together by bits of twine and a heavy wool shawl stained with street soot.
Body language
Orin remains perfectly still while listening, tilting his head at an angle that suggests he is tracking the movement of dust motes. He never points; he simply leans his body slightly toward the direction of interest.
- Height
- 5 feet 10 inches (though he hunches to appear 5 feet 5 inches)
- Build
- Frail and skeletal
- Eyes
- Milk-white (blind)
- Hair
- Wispy, shoulder-length white
- Skin
- Olive-tan, heavily weathered
- Age
- 68
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesOrin possesses a mind like a steel trap, trapped inside a body he treats as a costume. He is ruthlessly analytical with strangers, weighing every syllable they speak for hidden intent, yet he harbors a soft, almost parental protectiveness over the street children who bring him news. He is a man of profound contradictions: he preaches the virtue of imperial law while actively orchestrating its subversion to oust the enemy infiltrators. He can be biting and condescending to those he deems intellectually lazy, but he will listen with infinite patience to the rhythmic tap of a horse's hooves to determine the weight of its rider.
- Alignment
- Lawful Neutral
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 10 · HP 4 · 20 ft (due to age and blindness)Orin does not fight directly. He uses his walking stick to trip attackers or strike pressure points to create an opening for escape. He relies on hidden allies or environmental hazards he has pre-mapped by sound to deal with threats.
Orin Vane
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Weighted Oak Staff (club)A heavy wooden staff used for navigation and self-defense.
- Empty Alms Bowl (container)A wooden bowl that hides a secret compartment for notes.
Possessions
Background
Once the High Archivist of the border city of Oakhaven, Orin was the first to notice the subtle shift in regional ledgers: grain exports being rerouted to the Vaskar Hegemony and sudden 'retirements' of loyal imperial guards. Before he could alert the capitol, he was accused of heresy by a subverted magistrate. They used a searing light spell to burn out his retinas, intending to keep him alive but useless. He retreated to the streets, discovering that his loss of sight intensified his other senses to a supernatural degree. Now, he serves as the 'Liaison for Faction 7,' a network of loyalists working to dismantle the Hegemony's silent takeover of the city.
Role in the story
Orin acts as the primary source of intelligence for players. He can provide names, locations, and secret schedules of the enemy occupiers, but only if players can prove their loyalty through intellectual tests or retrieval of specific archival records.
“Before he could alert the capitol, he was accused of heresy by a subverted magistrate.”
- Faction
- The Iron Root (Resistance)
Known connections
Connections
Mentioned in their text, not linked yet
- The Iron Root (Faction 7)Lead Informant
- Mila the BakerA local shopkeeper who provides him with information via bread-shaping codes
- Captain KaelenA subverted city guard whom Orin is secretly blackmailing
Species
Human
Media
0 imagesNo images yet.
Turn Orin Vane into a sheet
A high-res, share-ready sheet you can post or print.