Mira Hal
Mira Hal
At the table
Voice
Low, clear, and steady, with a road-weary calm that turns sharp when she senses danger.
Measured, practical, and layered with road terms. She often speaks as if giving directions, even when she is talking about people, danger, or grief.
Speech patterns
How to play them
She tests newcomers with practical questions, watches whether they lie about small things, and only relaxes once they prove they can keep a promise. She is polite but never careless, and she expects the same in return.
Goal
Keep the refugee camps fed, mapped, and one step ahead of the Rekx threat while uncovering why certain roads and settlements are being targeted first.
Motivation
To keep the displaced alive long enough for the truth behind the strange border movements to surface, and to prove that the people hardest hit by war are not expendable.
Appearance
Mira looks like someone carved from hard travel and worse luck, then wrapped in practical kindness. Her skin is sun-browned and wind-chapped, her hands rough with old blisters and new calluses, and she moves with the careful economy of a person who has learned to waste no motion. A scar runs from the corner of her left eyebrow into her hairline, but she pairs it with a bright strip of red ribbon tied around one wrist like a joke no one else understands. She wears clean boots with patched soles, which is the one contradiction that always catches the eye: everything about her looks worn down except the boots, kept almost obsessively neat as if the condition of her feet is the last thing she still controls.
Clothing
A patched travel coat over a faded wool tunic, a scarf wrapped high against road dust, weathered trousers, and sturdy boots with mended soles. She wears a narrow satchel, a ration token looped on cord, and a hidden inner pocket lined with cloth for maps and notes.
Body language
She stands slightly angled from others, never square-on, with one shoulder always ready to turn toward an exit. Her fingers keep moving, straightening straps, rubbing thumb over knuckles, or brushing dust from a cuff even when nothing is there.
- Height
- 5 ft 6 in
- Build
- lean and wiry from travel, with a farmer's strength in the shoulders and forearms
- Eyes
- gray-green
- Hair
- dark brown with sun-bleached copper at the ends
- Skin
- weathered tan
- Age
- 32
- Gender
- female
- Size
- Medium
Distinguishing features
Personality
17 traits and drivesMira is cautious with strangers, fiercely protective of her people, and relentlessly observant. In a crowd she is composed, efficient, and almost brusque, but with frightened children or exhausted travelers she becomes unexpectedly gentle, speaking softly and giving them something useful to do so they can feel less helpless. When she is angry, she grows quiet and exacting, weighing every word like a coin. When she is safe, she allows a dry humor to surface, especially around people who respect labor and honesty. She can be generous to anyone in immediate need, yet strangely possessive of information, ration counts, and the routes she has earned through hardship.
- Alignment
- neutral good
Quirks
Habits
Traits · 5
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 12 · HP 8 · 30 ft.Mira avoids fair fights. She uses warning cries, terrain, and distractions to help allies reposition, then strikes only when an enemy is isolated or committed. If cornered, she fights dirty, aiming for eyes, hands, and knees before withdrawing toward cover.
Mira Hal
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Field Knife (weapon)A dull iron knife used for chores, defense, and cutting rope
- Pebble Pouch (tool)A pouch of polished river pebbles for signaling, marking routes, or distracting threats
- Route Map (tool)A folded, water-stained map of the roads around Yeperinbe marked with safe camps, burned bridges, and patrol sightings
- Ration Token (misc)A ration token signed by the quartermaster, often used as leverage and proof of trust
- Field Kit (gear)A bundle of dried herbs and soot-char for treating blisters, minor burns, and smoke cough
Possessions
Background
Mira Hal was raised on a tenant farm two days south of Yeperinbe, where her family grew barley and turnips on rented land that was never truly theirs. She learned the seasons by mud and wind, and she learned danger early when Rekx raiders began probing the border roads. The formative event that changed her life came during the Ashen Harvest, when a wagon of displaced families from a burned hamlet reached her road at dusk. Mira guided them through drainage cuts and abandoned orchard paths toward Yeperinbe, but not all made it. A child in the wagon had hidden under burlap sacks to stay warm and was found too late, dead from smoke and cold. Mira never forgot that a road could save a life or fail one by inches. Since then, she has become a refugee leader and reluctant caravan guide, coordinating camps outside the city walls, memorizing back paths into town, and watching the roads for signs of Rekx scouts, paid informants, and strange movement that seems to target the hungry first. In Yeperinbe she has an uneasy arrangement with the innkeeper, who offers shelter to the displaced when rooms are available, and the quartermaster, who controls rations and often treats her people like a problem to be measured rather than lives to be fed. Some locals mutter that the refugees strain the city, but Mira is also the first person many turn to when a road goes bad or a family fails to arrive. She knows where carts vanish, which farmers have started locking their barns at night, and which campfires burn too low because people are afraid to be seen.
Role in the story
A witness to the human cost of the Rekx threat, Mira grounds the settlement's larger mystery in the lives of the most vulnerable and can point players toward hidden routes, suspicious movements, and morally difficult truths.
“She learned the seasons by mud and wind, and she learned danger early when Rekx raiders began probing the border roads.”
- Faction
- No formal faction. Informal ally of Yeperinbe's refugee camps, tolerated by the city watch, and watched closely by the quartermaster's office.
Known connections
Connections
Mentioned in their text, not linked yet
- The innkeeper gives her and other refugees a back room and pretends not to notice how many stay past sundown.
- The quartermaster distrusts her constant requests for grain and blankets but listens when she brings confirmed road intelligence.
- A pair of younger refugees treat her like an older sister and help relay messages through the camps.
- She once guided a merchant caravan from Kalkan through a flooded ravine, and that merchant now owes her a favor.
Species
Human
Media
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